2025-08-07
v0.9.3 Easier to play + Debut Festival
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The Steam demo of v0.9.3 is now live! We're getting sooo close to having a release-able full version..! Co OPERATION: MultiTurn will also be in a Steam event called Debut Festival for a week, which will feature studios who are on their debut game.Patch Notes:🔧Level one made smaller so it’s a more simple tutorial.🔧 Shop layout changed for 3 and 4 player variants so it’s quicker and easier to use and encourages more players to get involved.🐞You can now go back and forth between the Level Design (modding) scene and the game, and the controller will show the correct screen.🔧 The controller now has the ability to hide the join code for your session - useful when sharing/streaming your controller screen with a large group but you only want a few people to know the join code.🎨 The controller join screen has adjusted UI so it’s more easy to understand.🐞 Various fixes and improvements.
스팀 공지2025-07-30
v0.9.2 Snooze mode and improved network/controller reliability
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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We're getting closer to being able to fully release this thing..!V0.9.2 Patch notes. These apply to the public demo (for applicable levels) and to the unreleased full game.🔧Improved online networking reliability🎲 Sleep feature added to controllers. A player can mark themselves as away while others continue playing without needing the absent player to press “ready” after each turn.🎵 More music options. Added a 2nd set of music which is copyright-free. A “streamer safe” music toggle added to avoid any possibility of issues when uploading gameplay videos to Youtube or streaming on Twitch.🎲 On screen directions added so players can more easily communicate with each other about which direction to go in 🎲 Levels 6-16 updated with new camera settings for better visibility🎨 Improved post-level and post-item-voting communication via a screen banner🎨 All level preview images updated for the level select screen🎲 Shrink-Prod tutorial added in the shop after purchasing it🔧 Level design fixes for levels 2, 13 and 16🎲 In-world electronic display board now has different hint text for each level🐞 Bug fix: for players sometimes not returning to idle animation after being pushed or waiting🐞 Vari
스팀 공지2025-04-15
Co OPERATION v0.8.2 - More big changes
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{STEAM_CLAN_IMAGE}/42738505/ebb167dfeafdd679c29e0c467bfe0c0d4816388f.jpg Another big update to Co OPERATION is out. You can play the demo version on Steam as a preview of the upcoming full game release. It feels like this game is really starting to come together into a cohesive experience. We did intend to have already released the full game by now, but made a decision to improve it some more, both in terms of systems and the amount of polish. I don't know how many people will end up playing the final release, but whether that's a small or a large amount of players, we want to make sure that the experience is excellent and that the vast majority of players feel that the game deserves a good review on Steam. Like a lot of indie game creators, I tend to get a bit obsessive with the creative projects I'm involved with, but I am aware of that so have asked the team to speak up if I'm asking them add "just one more thing" which might be unnecessary or overly complicated. So they do! I think we're achieving a good balance of only adding features to the game which will make the core experience better (rather than being distracting). Don't worry thou
스팀 공지2025-02-10
Co OPERATION v0.8.0 - We changed the core gameplay
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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{STEAM_CLAN_IMAGE}/42738505/976a9e55e65b7ba027c8cf31a78757b60b3e9b0c.jpg We've been working on some big changes. We changed the core gameplay of Co Operation..! Over the last we've been paying attention to playtests, observing how our great Discord community get on with each new update and asking them for feedback. It's clear that the main appeal of the game is in the sense of tactical mastery - of thinking about and then lining up a clever set of moves and then watching your plan work out well. If you're playing in multiplayer mode then that shared sense of mastery with your co-op buddies is even more satisfying. In v0.8 we've added some features which lean into that feeling of mastery more. Healing patients now feels more tactical and you have to think about which patients to treat first more carefully. You can then buy and upgrade a range of items in the level hub which give you different benefits while playing each ward. The decisions you make in the hub will impact the tactics you chose in each ward. In each ward the possibility space is now bigger so the tactical element feels richer and also the strategic element of deciding what to do in the long te
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