2026-08-27
Orb Breaker is Out Now!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
🎉 Orb Breaker is Out Now 🥳We hope you enjoy our game! Cory and I are a small 2 person team and your support goes a long way. If you'd like to help us out, please consider leaving a review on Steam. These early reviews go a long way to helping support indie game developers like us. Thank you! Andy (Aarimous) and Cory (Thonrity) We also Release Two Other Games Today! An incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work. A short incremental game about catching a lot of fish🎣Got Feedback or Ideas for Us? We'd love to hear about them you can reach us via:Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker rolesBugsWe are only human and as such do accidentally add bugs. That being said we are pretty quick at fixing issues when they pop up, and need your help to identify issues. To report a bug please use the above forums and ideally as much detail as you can about the bug and how y
스팀 공지2026-06-16
Demo Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Our demo has now been live for a week and we're ready to make a few balance changes and 1 major bug fix. Our aim with this patch was to generally make the game a bit more forgiving by tuning various numbers. Post Next Fest, we'll start doing larger system changes, visual/readability improvements, and some QoL systems like i-frames when you get hit. Thanks for playing the demo and sharing your feedback with us! Balance Changes: The player's hit box is now 10px (previously 11px). We're hoping to make it a bit easier to thread the needle and pull off a perfect dodge. On Level 1, enemies will now always spawn 3 seconds after the round starts. Previously there was an 8 second delay on your first round only, and then they would spawn right away. We felt this was too punishing and wanted to make Level 1 a bit more forgiving while you learn to play. Level 2 and Level 3 now have a 1 second delay before enemies spawn. We wanted to give you a few moments to move around before the chaos begins. Enemies now always wait 1 second after spawning before they shoot. Previously this was random between 0 and their base cooldown, which ended up feeling a bit too unpredictable and wo
스팀 공지