2026-09-02
Performance patch and bugfixing (V 1.0.4.8)
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Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do now. 3. There was a bug where the magazine disappeared on prestige under certain circumstances. 4. I looked through the backlog and fixed as many bugs as possible. So if you still see anything, let me know. Otherwise, let's assume that the game is bug free 😆 Notes: I've been slowly working on some new features, but the churn was getting pretty big, so I wanted to get the performance patch out first. The next update should be much smaller (in terms of code changes), but more impactful on actual gameplay.
스팀 공지2026-06-25
Summer Update - What's new, and what's next?
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Summer Update - What's new, and what's next?Hey, friends! I just wanted to share an update on Black Hole Fishing. It's been a little while (I got to learn about burnout 🙃), but I'm back and updating again. Here's what's new, and what's still coming:Do you hear that?Right before the game launched, Peter from BerryNote () reached out and offered to make us a custom, dynamic soundtrack for the game. He came through just in time, but I was swamped with launch day bugs and wasn't able to get things integrated right away. Well, the wait is over - the OST is in. This one features a lot more ambience and nature sounds, which works well compared to a more traditional set of songs. In case you prefer the original, there is a toggle in the settings menu to switch back and forth.Happy summer! Is it too late for spring cleaning?One other "launch day leftover" was the large pile of minor tweaks and fixes that didn't make it in the game right away. Our artist had given me more than 40 tasks to clean up - visual artifacts, UI weirdness, etc. I finally got started on this list, so the visual quality is a little better, and will continue to impr
스팀 공지2026-05-05
Small story/tutorial update and general improvements patch.
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Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations for prestige and game won Fixed achievement triggering early Ensured that windowed mode always shows the window border Added custom fish names (and fixed hatchery name replication). Notes: This patch contains the first real additions to the game since launch, along with a few bug-fixes. This mostly appeared in the tutorial/story text and related animations. The ending is a little better, but I'm still playing with a few final elements. I have a small story beat planned at the ending isn't really foreshadowed, so I'm adding a few more small bits of text throughout the game to support it. I am close to done with the OST integration as well. Once these smaller changes are in, I'm going to start focusing more on the first major update. This will take some time (probably a month or two), so if you are interested in being involved, consider hopping on the Discord server for more frequent updates. I'm always looking for players who want to try out ne
스팀 공지2026-04-22
Thank you for a great launch! And roadmap update
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Thank you everyone for an amazing launch! (and for 250 reviews)!So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyːI am continuing to work on the game full-time right now, so expect more updates in the coming weeks. I’m focusing on smaller updates at first, but I do have my first major post-launch update planned as well, which should dramatically extend the end-game. I have been dealing with a fair bit of burn-out (working nights and weekends with a newborn will do that to you), but I've been resting a bit more and am starting to recover. In general, I want to finish critical patches quickly (responding to critical feedback), and then I hope to slow down and set a more comfortable update cadence going forwards. With that said, I wanted to talk through the short and mid-term road-map a bit today. Overall, the game doesn’t offer enough onboarding, so a major focus for the few weeks will be on the tutorial system and too
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