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📝 Devblog – Final Stretch Before Launch!Hey everyone,We’re almost there. In just one week, Savage Horizons will finally be released, and I wanted to give you a quick look at what’s happening behind the scenes during this last phase.✔️ The game is completeAll the content planned for version 1.0 is now fully integrated:every level,all core mechanics,progression systems,It feels amazing to see everything come together, and I’m genuinely proud of the result.🔧 Testing, balancing, and bug fixingHere’s what I’m working on:Testing each level to ensure the difficulty curve feels natural.Balancing enemies — speed, damage, behaviors, attack patterns.Fixing bugs that still pop up here and there.Checking stability to make sure the game doesn’t crash in edge cases.
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