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Gun Up has moved from Early Access to full release. It used to be a wave-by-wave survival game. It is now a constant-onslaught survivor roguelite: enemies keep coming, you level up and pick upgrades as you fight, and every run builds toward a boss and an escape.Core gameplayContinuous enemy fight. Enemies spawn nonstop around you, with spawn speed increasing every wave. The old break-between-waves structure is gone.XP and level-ups. Kills drop XP gems. When you level up the game pauses and you pick one of several upgrade cards: new weapons, perks, potions and more.Card rerolls. You can reroll the offered cards (rerolls come from permanent upgrades).Luck and Curse. Luck adds extra card choices and better drops. Curse makes enemies tougher but gives more XP, and it rises additionally on its own every 10 waves.Two modes. Default (30 minutes) and Quick (10 minutes, same 30 waves).Power-ups. Enemies can drop Max Ammo, Nuke, Magnet and Free XP pickups.Regeneration. Health now regenerates after a few seconds without taking damage.Player classes. SWAT, Thug, Worker and Teddy, each with its own health, energy and speed. Sprint and energy. Running uses an energy bar.Boss and escapeThe Butche
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