2026-09-14
The Localization Update - v.1.2.0
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The Localization Update - v1.2.0Changes:Localization System Enabled. I have been working on this alongside the other patches, and didn't want to release it until it was ready, but Closed Circuit: Recursive Idle now supports 11 languages! Including:EnglishFrenchGermanJapaneseKoreanPolishPortuguese (Br)RussianSimplified ChineseTraditional ChineseSpanishUI Scaling. You can now scale the UI up and down a bit to better fit your screen. Fixes:Tooltip information will update now as you move the nodes, instead of only updating once you move your mouse off of, and then back onto the node.The Everslide theme now has been reworked in multiple ways. The background has been made easier to read, the colors of the nodes have been updated in the same way. Certain UI elements that were not visible using this theme now should be.Various miscellanous fixes.I hope you all enjoy! The game will give you a one time prompt for language, even if you have played before. And then later you can adjust via the settings menu.
스팀 공지2026-08-28
The Onboarding Update - v.1.1.0
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The Onboarding Update - v1.1.0Changes:Tutorial System Implemented. Hopefully this helps better act as a guide for new and returning players. If you are running a fresh save, you will automatically be walked through the tutorial. If you are returning, there is a menu option that will allow you to go through it. Codex window added. Adds more information about unlocked nodes, mechanics, achievements, and more. Mostly just a helpful resource if you want to know more about how things work.Daily challenges added. They are a growing set of small daily tasks you can do in order to earn a new meta currency, which leads us to:Personalization Menu. A new menu that allows you to spend the currency gained from the daily tasks in order to get new color schemes for your system. It's small for now, but its a new way to personalize your system a bit. Over time, I will be adding more themes here, and eventually I would like to expand it to allow for more robust customization options. I hope you all like this small customization feature. Two New Achievements!Fixes:Boot Loop Toggle now properly appears once purchased in Firmware menu.Gain Rate is now displaying properly.Future Plans:As it stands,
스팀 공지2026-08-22
Hotfix 4 - v.1.0.6.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above a Googol). Your numbers technically will not change, a conversion will take place upon loading the game if save contains old values, however the counting system will be different. This change should address effectively every number I can imagine anyone would hit in this game. If you run into any issues, please let me know so I can address. But, with my testing so far I have found no negatives effects of this change.Here is the new counting system in its entirety (no suffix) = 1K = 1 Thousand (10³)M = 1 Million (10⁶)B = 1 Billion (10⁹)T = 1 Trillion (10¹²)Qa = 1 Quadrillion (10¹⁵)Qi = 1 Quintillion (10¹⁸) \Sx = 1 Sextillion (10²¹)Sp = 1 Septillion (10²⁴)Oc = 1 Octillion (10²⁷)No = 1 Nonillion (10³⁰)Dc = 1 Decillion (10³³)UDc = 1 Undecillion (10³⁶)DDc = 1 Duodecillion (10³⁹)TDc = 1 Tredecillion (10⁴²)QaDc = 1 Quattuordecillion (10⁴⁵)QiDc = 1 Quindecillion (10⁴⁸)SxDc = 1 Sexdecillion (10⁵¹)SpDc = 1 Septendecillion (10⁵⁴)OcDc = 1 Octodecillion (10⁵⁷)NoDc = 1 Novemdecillion (10⁶⁰)Vg = 1 Vigintillion (10⁶³)UVg = 1 Unvigintillion (10⁶⁶)DVg
스팀 공지2026-08-20
Patch 3 - v.1.0.6
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Patch - v1.0.6Changes:Quantum-Era upgrades no longer can be upgraded beyond their limits.Token multiplier in I/O at level 30 should no longer cause tokens to decrement.Things that cost more than 9.22e18 should no longer be free due to integer overflow.I/O upgrade limits have been re-introduced for balancing.New "Salvage Random Node" button has been added to the token shop. You can now sell a random node in exchange for a random stat upgrade. This is so that anyone who is over the limit and either wants to go below it, is having performance issues, or wants to give re-rolling their nodes another shot, has an opportunity to do so.Game should not slow down or crash after minimizing and reopening.Fast Path max has been removed. Now will disable if no paths are available.I hope this was able to address the issues you all have been experiencing. If any other issues exist, or arise as a part of this patch, please let me know so I can get them sorted as soon as possible. Thank you all for the support, and the feedback!
스팀 공지