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Early Access is almost here! Barfender launches into Early Access on October 12! Before the doors open, here's a big demo update packed with everything we've developed since our last demo update. 🍺 Bartending & GameplayBottles break! Throw or drop one hard enough and it'll shatter, leaving broken glass behind to clean up. Weight now matters: heavy objects behave differently, carrying them slows you down, and throws feel much more physical. Press G to quickly box up items and carry them away. Drink orders and icons now properly show their glass and garnish. Improved tray and shelf interactions. 👊 Combat & MovementCombat feels much better: punches are faster, more responsive and push you forward as they land. New running and first-person hand animations.Improved knocked-out player carrying and ragdoll behaviour. Fixed several issues with fainted characters and their effects.💃 Emotes & CharactersNew emotes and an improved emote wheel. Customers now have improved drinking and movement animations. Player name tags with colour palettes. Improved colour controls in the avatar creator. 🌆 Visuals & WorldMajor lighting overhaul with improved bar lighting, fog,
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