2018-05-31
v1.11: Small Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Just a small update to address a few reported issues: Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. Fixed missing collider on whipstaff base, made coin-pile a teleport target. Increased scale of mermaid, sword, rings, and pistols. Fixed the "Maverick" Achievement not saving on Steam. Upgraded to Unity 2017.4.2f2, which fixes an issue with tree transparencies during lighting transitions.
스팀 공지2018-02-22
v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun, and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open seas. - Improved buoyancy physics. - Fixed camera positioning while flying as Seagull. - Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.) - Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head. - Made hat, belt, coat, boots, and coconuts "grabbable". - Gems, rings, and coins increase in size when grabbed to provide a closer look. - Most objects now can be dropped/thrown instead of floating back into place. - Added a mermaid crest to galleon stern. - Reduced installation size almost by half, and improved load times, via better compression. - Many texture, material, and shader improvements. - Reworked quality settings: 2 is now default, and 7 much more demanding. - Changed seagull flight mechan
스팀 공지2018-02-22
v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun, and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open seas. - Improved buoyancy physics. - Fixed camera positioning while flying as Seagull. - Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.) - Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head. - Made hat, belt, coat, boots, and coconuts "grabbable". - Gems, rings, and coins increase in size when grabbed to provide a closer look. - Most objects now can be dropped/thrown instead of floating back into place. - Added a mermaid crest to galleon stern. - Reduced installation size almost by half, and improved load times, via better compression. - Many texture, material, and shader improvements. - Reworked quality settings: 2 is now default, and 7 much more demanding. - Changed seagull flight mechan
스팀 공지2018-01-06
Coming Soon: Oculus Touch support and more...
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means improving buoyancy physics, and handling new issues like falling-overboard. I hope to have the release out in the next few days once I've squashed the few remaining bugs and performance issues on my list.
스팀 공지