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Hello, mages! We have reduced ordinary enemy pressure, added protection during Elemental Ultimates, and improved progression calculations, co-op controls, and exploration. Blood Moon Altar: a steadier combat pace Retuned ordinary waves and nearby reinforcements using the preceding stage as a reference. Removed extra opening bursts and overlapping enemy streams, delayed archers, and reduced pressure from later ordinary waves. Ordinary spawning now returns gradually after Boss battles. Reduced the enemy-count increase at higher cycles. Bosses, elites, stage mechanics, and rewards remain unchanged by this density adjustment. Elemental Ultimates: more protection while casting Added protection during casting, with a golden shield visual. Nearby enemies that can be displaced are pushed away to create space. Brief protection remains after the Ultimate ends. Enemy and Boss displacement immunity still applies. Growth and rewards Fixed attack and maximum-health calculations during the growth state, including summoned-unit damage. Upgrades gained during the state are retained when it ends. Improved chest, supply-crate, and reward placement to reduce overlap while preserving guaranteed rewards
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