2026-07-15
V1.1.4 Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Fixed a bug where the Pink Piggy Bank counter calculated incorrectly, and increased its multiplier to 1.7x;Fixed a rare bug where duplicate employee IDs would occasionally cause rescue missions to fail;Reduced the trigger probability of the "Sprained" debuff from cursed charms;Reduced the trigger probability of the "Self-Marking" debuff from cursed charms;Adjusted the cursed charm penalty from reducing Max HP by 4 points per hit to 2 points per hit.
스팀 공지2026-06-17
v1.1.0 Update & A Note from the Devs
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Since the launch of Goblin Vyke, we have received an incredible amount of love from our community, alongside a wealth of constructive criticism, suggestions, and skepticism. Whether praising the game or expressing frustration, we have carefully read every single piece of feedback and engaged in deep continuous discussions within the team.In organizing the feedback, we gradually found ourselves focusing on one core question: Where exactly do the "frustration," "helplessness," and "anger" that players experience stem from? More importantly, how can we adjust our game design so that different types of players can consistently enjoy the thrill and fun the game has to offer?In past versions, many of you encountered a similar bottleneck: as you progressed through the stages, enemies became increasingly dangerous, yet player progression felt unstable. To secure better Bone Shards or ideal random outcomes, players often had to rely heavily on save-loading to try again and again—otherwise, they were met with endless failure. This tedious loop was never the experience we originally intended to create.We have always believed that a player's growth should ste
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