2026-08-17
August 16 Weekly Update: Faction Adjustments Reach the Halfway Mark; New Features Coming Soon
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (August 10–16). Faction Adjustments and New Faction Development The overall Hakurei Empire rework is now about 50% complete. We have greatly streamlined its mechanics, retaining and strengthening the fun parts while removing redundant, fiddly details. The smaller-scale Scarlet Empire adjustment is also about halfway complete. Development of the sixth faction, the Myouren Empire, is progressing as planned. At our current pace, we expect to introduce it around mid-September! Several Supporting Features in Development Alongside faction development, we completed or advanced several supporting features this week. First is “Empire Timeline,” a feature that records each empire’s history during a match. It will let you revisit how a match unfolded step by step after it ends, rather than seeing only the final result. The Library now has a new “Cities” section, providing a new place to explore the game’s city content. We also added a “Layer Filter” to the game, making it quicker to switch views and easier to inspect map information. More Map and Combat Improv
스팀 공지2026-08-10
August 9 Weekly Update: Stable 0.7.8b Released; First Five-Faction Review Complete
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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{STEAM_CLAN_IMAGE}/45691838/ea45fe406d2cb3bf4c66b62a450e891bb2669609.pngHello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (August 3–9). Stable Version 0.7.8b Is Now Live This week we released stable version 0.7.8b. It officially adds saves, replay playback, and match statistics, overhauls the map-generation system, and fixes the persistent stutter on large 30×30 maps. We also added a number of usability improvements and fixed several bugs and translation errors. Players can now save and resume matches, review full games through replays, and view detailed post-match statistics covering the military, economy, technology, heroes, and more. The new map-generation system produces more consistent results and more reasonable terrain and starting-position distributions. We also fixed the persistent gameplay stutter on large 30×30 maps. Because this update changes the map data structure, Quick Saves made before updating may no longer be playable. If you still want to finish your previous Quick Save, switch to the replay076d game version before updating (right-click the game → Properties → Betas), finish the
스팀 공지2026-08-10
V0.7.8b Patch Notes
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Release Date: 26.8.10 --------【New Features】-------- 1. Added map presets, allowing a fixed set of map settings to be saved and loaded. 2. Added single-player saves. You can save the current match in single-player and resume it from the Records screen. 3. Added replay playback. Matches can now be replayed from the Records screen. 4. Improved the map settings screen, which now has Quick Settings and Advanced Settings modes. 5. Added City Rankings and Hero Rankings to the Rankings screen. 6. Detailed income sources can now be viewed from the turn Gold display in the top bar. 7. Match statistics charts can now be viewed when saving or when a match ends. 8. Added a damage calculator to the Encyclopedia. 9. Added match data statistics. Match data charts can now be viewed from the save or match-end screen. 10. Added search to Announcements. --------【Gameplay】-------- 1. Reorganized map terrain options into six types: Arid, Lake, Continents (Standard), Pangaea, Archipelago, and Ocean. 2. Reimplemented the map generation algorithm for every map type. 3. Improved Hidden Pulse placement. 4. Changed Sailing Ship-class defense from 2 to 1, and Warship-class defense from 1 to 2. 5. Fixed the Fe
스팀 공지2026-08-03
August 2 Weekly Update:Saves,Replays,Maps Complete,Faction Design Reconsidered
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (July 27–August 2). Following our usual update schedule, we had planned to release a new version this week. Unfortunately, we need a little more time for final optimization and testing. Thank you for your patience. Completed This Week 1. Saves, Replays, and Match Statistics Development of the save and replay features is complete. We also added match statistics, so after a game you can review detailed figures for the military, economy, technology, heroes, and more, making it easier to look back on the whole match. 2. Six Random Maps The new map-generation system is complete and has passed its initial tests. The new version will offer six map types: Dryland, Lakes, Continents (Standard), Pangea, Archipelago, and Water World. We also implemented more reasonable terrain distribution and starting-position algorithms, so each map can feel distinct while reducing unfair or extreme openings. Still in Progress 1. Faction and Hero Design Review After carefully analyzing the surveys about the Hakurei and Komeiji Empires, along with the feedback on the Moriya,
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