2026-09-01
Dystopicon has been selected for the DevGAMM Awards 2026!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone! Our game has been selected for the DevGAMM Awards 2026! 🎮This event is a great opportunity for small teams to showcase their games and compete for a $130k prize pool. Whether you're building your next project or just launched your game, it's a great chance to get noticed! Who can participate:Teams of up to 50 peopleGames in development (playable build required)Or games released after September 2025PC and MobileSubmissions are open until September 7: to see your projects there too!
스팀 공지2026-08-03
Update Notes August 03
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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With this update, players who finish the Trial Period in the first apartment with a **Citizen Rating** below **5** will no longer be sent directly to the **Reeducation Camp**. Instead, they will be given a second chance in the **Second-Class Plus** apartment. If they once again finish with a **Citizen Rating** below **5**, they will then be sent to the **Reeducation Camp**. The goal of this change is to make the beginning of the game more forgiving for less experienced players, as the Reeducation Camp is significantly more demanding.
스팀 공지2026-08-01
Dystopicon Update and Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear citizens: We have updated Dystopicon with a series of minor adjustments based on your feedback. These changes include:A content warning has been added at the beginning of the game.Window size can now be adjusted when playing in windowed mode.The hitboxes of several objects have been revised to prevent accidental clicks.The frequency of certain visits has been reduced, especially in the first-class room, so they appear less often.Other minor internal code improvements to enhance the overall experience.
스팀 공지2026-07-27
Monday the 27th. The big day!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear citizens,The wait is over.Since the demo was released on Steam and the game took part in February's Steam Next Fest, a lot has changed—including a delay.The feedback from the citizens who make up the Dystopicon community was crucial in our decision to postpone the release and implement many of the ideas you suggested. A lot of your feedback was genuinely great, but we needed to make sure everything fit naturally within the world we had created. That's why we decided to delay the launch until July 27, even though it meant giving up the one-shot opportunity that Steam Next Fest represents.And somehow, before we knew it, that day had arrived.By the way, the last two weeks have been absolutely crazy. The game has been featured in numerous press articles, and our wishlist has been growing even faster than we expected.Thank you all so much for your feedback, your support, and all the encouragement you've sent us. It has kept us motivated to keep going and finally bring Dystopicon to completion.But enough with the sentimental stuff! Everyone, back to watching TV and earning money!
스팀 공지