2026-02-06
Bug Off v0.6.0: Rounds and Fireballs in PvP
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Bug Off v0.6.0With the previous update, a new PvP mode was silently added to the game. It was a mode where you and your friends could fight each other by stomping with a pair of slippers, without any rules or a final goal.Playtests have proven slippers alone were not enough for a truly fun experience. While stomping friends was nice, the endless nature of the mode gave no time to take a breath, and the lack of ranged abilities made it impossible to fight an enemy who decided to flee every battle.So a huge amount of work was done to address these issues, along with some more fixes and improvements.PvP RoundsPvP play sessions are not endless anymore, they are limited to 3 rounds. Now you need to gain 5 points by defeating other players to win a round, and the match winner is the player who won the most rounds.There is also some time between rounds when you can't gain points. Players' health and abilities are reset at the start of each round, so you can have a little time to breathe between rounds.Fireballs in PvPDuring the active round phase, random fireball pickups will appear in the level. Collecting them will enable you to cast fireballs at other players. They deal high
스팀 공지2025-12-18
Patch 0.4.1: Huge Visual Changes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Updated Museum LevelUp until now, Bug Off had a single level to play, and its colors were mostly black and white, making the overall feel too strict for the bug-squashing theme.With update v0.4.1, the existing Museum level lighting has been updated to make it more pleasing to the eye. Here you can see the new look of the Museum level.New LevelsTo add more variety to the game, patch v0.4.1 introduces two new levels: Mansion and Rural.MansionThis is a dark indoor level with mostly warm chandelier lighting and some blue moonlight passing through the windows. The bugs look especially nice here thanks to their glowing shells and outlines. I will talk more about this later in the post.Rural This level breaks the original idea of the game taking place entirely indoors. However, the game needed a cozy touch, so I decided to take the risk and make this level outdoors, with bright warm sunlight, green grass and trees, and a wooden cabin to make it feel even more cozy and alive.New BugsThe new levels introduced new challenges to the game's design.With a single level and lighting setup, it was enough to mark right and wrong bugs by adding differently colored glowing backs. However, in the
스팀 공지2025-12-04
Patch 0.3.0: Localization and new Main Menu
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I am happy to share some wonderful news: Bug Off is now global!Patch 0.3.0 brings 12 more languages to the game, and the main menu has been completely redesigned.The languagesYou can select your preferred language from this list:EnglishRussianPolishGermanFrenchItalianSpanishTurkishBrazilian PortugueseSimplified ChineseTraditional ChineseJapaneseKoreanThe menuAs you can see, the new main menu now has its own style. I hope you like it as much as I do.What is nextI am currently working on new levels for the game. The next update will introduce these new levels as launch options. Here is what you can expect from the update:As you can see, these levels are drastically different in lighting and color compared to what the game has now. This brings new challenges to the game's design, as the bugs, the egg, and the slippers look very different from how they appear in the original level.It is possible that I will need to adjust how the bugs look so that you can more easily tell right from wrong no matter which level you choose.That is all for now! I hope you like the update. Have a great day!
스팀 공지2025-10-13
Bug Off Has Launched!
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Yep, it finally happened - I’ve released the game! Download it now and challenge me on the leaderboard… if you dare.Why Early Access?The short answer: a small following.You see, there are certain criteria a game should meet to have a successful release, one that can actually cover its development costs.One such criterion is a high wishlist count. If a game has no following at launch, it won’t be picked up by the algorithm, meaning almost no one will see it. To gain that much-needed visibility, the game itself has to be good and supported by some marketing efforts.Being a team of one, I just can’t do both development and marketing. So when the game was finished, it didn’t have a following large enough for a successful release.I had a choice: release now and start working on a new game, or postpone the release and focus on marketing this one. Putting all the effort into marketing doesn’t guarantee success, it only increases the chances. I decided to release the game now, and using the Early Access option, it has a chance for a stronger launch later.Early Access is also a great way to start collecting feedback from real players, not just friends and family. This allows me to see what
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