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Summer, Summer, Science Time!🌞 Time to celebrate good weather, good times, and great deals! Black Mesa is currently 80% off for Summer Sale!Updating...🚧As mentioned previously, we have some new tech in Black Mesa that both our team and HECU Collective (the team behind the Black Mesa: Blue Shift mod) are utilizing. We've been testing these features and doing some initial work on the first 5 chapters. Our goal is to roll out these updates in stages on the public-beta branch. Once testing is complete, we will move the update to the mainline for everyone to check out!Please note: Existing save files will break when this update is moved to the main branch.As always, you'll still be able to restart from the chapter you were on (or from a specific map using console commands).Peer Review 📝To recap, this update will:Fix minor bugs, visual errors, and improve asset optimizations where possible Add improved parallax-corrected cubemap reflectionsImprove outdoor baked lighting and leverage new image-based sky lightingImprove indoor baked lighting (better static prop lighting and bounce lighting overall)Improve real-time Cascaded Shadow Map (CSM) lightingDeliver significantly better pe
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