2026-07-24
Spotlight on the MT2 Modding Community
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Hello MT2 Fans! Although we don’t yet have new updates to share regarding Monster Train 2, we wanted to celebrate the summer season by highlighting a group of dedicated players who have been creating unique new MT2 content: the modding community! Please keep reading to learn more about how to add your own twist to Monster Train 2, how to explore other players’ creations, and see a few examples of Monster Train 2 mods from balance tweaks, to entirely new clans, and more! How do I get started?If you’ve ever wanted to add your own cards to the game, create a new Artifact, or even design an entirely new clan and play it, you can do so by modding Monster Train 2! Thanks to the amazing Monster Train 2 modding community, there is already so much for you to draw from to get started. Trainworks Reloaded is a framework created by Brandon and crazyjackel that serves as the foundation for mods. To start, it’s really best to read the Trainworks Reloaded wiki which explains all about how it works and how you can create your own content.Inspiration: What others have createdThere are so many projects available online for you to peruse and play today on Thunderstore.io. On it, you can find inspirat
스팀 공지2026-04-02
Patch Notes 2.2.1
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Fixed regression caused in 2.2 where hovering artifact rewards in Celestial Alcove events could apply their effects in deck view when hovered even before the choosing the reward.Fixed regression caused in 2.2 where duplicating units in battle could lead to duplicated triggers, lack of status effects on the duplicated unit that should be present, and other similar issues.Fixed a rare soft lock in Soul Savior when a specific situation combining Witherbloom and splitter units like Legion of Wax could interact in a problematic way.Fixed Pyreshot showing two attack VFX, one on Pyre floor and one on Pyreshot floor, when Pyre has Burst.Fixed some English typos.Fixed a few translation issues in Traditional Chinese, German, and Russian.Restored some text that was accidentally deleted in some story events.
스팀 공지2026-03-19
Destiny of the Railforged Patch 2.2
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Hi everyone, today we are launching a new update focused on QoL and bug fixes. There are a few balance changes as well.Let us know if you have any feedback - we'll be watching and ready to respond if there are any new issues. Thanks for playing!Quality of Life ImprovementsAdded calculation of scaling value in the description for several artifacts. This includes artifacts like Historian’s Razor or Twisting Mycelium showing their impact in parentheses based on current gameplay state.Added calculation of scaling values (e.g. health for number of cards in deck) in Celestial Alcove event reward descriptions.Updated Freezestone to be able to be placed on cards with Permafrost.Updated Holystone to heal based on the spell's base cost instead of modified cost except for X-cost cards.Changed unit cloning (Assembly Room, Replicator Ray, etc.) to copy equipment.Improved performance of scaling upgrades that can stack many times, like Pyre of Savagery or Bolete’s Hive Minder upgrade line.Improved speed of Undo.Reduced RAM consumption in a few areas.Soul Savior ModeUpdated stat scaling in Overgrowth difficulty. Earlier battles should now be easier and scale up more gradually after each
스팀 공지2026-02-12
Destiny of the Railforged Patch 2.1
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We hope you are enjoying the Wurmkin and the Destiny of the Railforged DLC! We have been carefully watching feedback and have added a few new features on top of additional bug fixes in this update.New Soul Savior featuresSoul Savior Win Streak Tracking - one streak for each of the difficulties.Soul Savior Stat Tracking - a separate section in the Logbook for your best stats specifically in Soul Savior mode.Soul randomization updated to work like clan randomization. You cannot see the randomized Souls until the run begins and the decision to choose random Souls is persisted across runs.Added ability to detach souls directly from the Soul list in the HUD. Also, Soul attaching and detaching should now be allowed in most areas excluding in battle. It wasn't previously possible in the merchant screen, for example.Soul Savior Changes and FixesThe number of allowed Soul draft rerolls are now limited per-run rather than per-draft.Changed Soul Savior upgraded Merchants to no longer apply a discount to the Purge and Reroll options for consistency and improved communication.Fixed Showtime triggering the unit stat boost in the Deployment Phase. It now only happens at the end of combat out
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