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First, a huge thank you to everyone jumping into the Endless update, the leaderboards are looking great!While these balance changes make Endless mode significantly harder, we’ve adjusted scoring to keep the competition fair: reaching Room 75 now awards roughly the same score that Room 500 used to.Endless ChangesEnemy spawning speed now scales with endless roomsEnemy budget (how many enemies) now scales more linearly in endless (before when endless start a big chunk of budget was added and it capped after a few rooms, now linearly increases with diminishing increase per room)Increased enemy damage scaling per room from 2% to 5%Increased enemy health scaling per room from 5% to 12%Added enemy flat +8 health scaling per endless room, applied before % scaling.Added additional 10% health scaling to bosses per endless roomEnemies now get 1% movement speed, knockback and hitslow resistance per endless roomEnemies now get 3% accuracy and aiming speed per endless roomHealing & Shield gain is reduced by 2% per endless room (exponential decay)Pickup chance (health, shield and grenade drops), now drop less based on endless roomsNow has a small chance to drop an extra meta-charm for each 30
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