2026-09-28
Very Important Message From Zoady Team to All
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Hello Tailors,Tailor Simulator has not had an update since the end of July, and we know many of you have been waiting for one. Since then, we have been working on the cozy graphics update, the biggest update the game will get before V1.0. The work on this update also gave us a new game called Silk Collector. The update is taking this long because we are moving Tailor Simulator to a newer engine version and changing how the game is rendered. Silk Collector was built on that same technology, so it already shows how Tailor Simulator will look after the update. If you are curious about what is coming to your shop, the new game is the place to see it.If you want to support us, adding Silk Collector to your wishlist is the biggest help you can give right nowAbout Silk CollectorSilk Collector is a cozy organizing game where you put 4,012 scattered clothes back on their shelves. The most famous designer alive threw them all on the floor in a tantrum, and now a fairy has locked you inside the store to clean up his mess.Under 4,012 clothes, there is a beautiful store waiting to be found.What Comes NextWe have not left Tailor Simulator, and we never will. We will share an updated roadmap very
스팀 공지2026-08-05
Hotfix #18 - Cashier Queue, Worker Fixes and Vehicle NPCs
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Hello Tailors,This Hotfix gathers all the fixes we have made since our last update. Most of these come straight from your reports, along with the results of our own internal testing. Thank you for sharing every one of them with us, it really does shape the game. Customers and the Register Customers no longer keep shifting position while waiting. They now pick a single spot and wait there. Customers now reference the waiting points at the register instead of the register itself, and pick the nearest available one. When choosing that spot, waiting points on the front side of the register are now scored and prioritized, so customers stop gathering behind it. Fixed customers pushing the player and blocking their movement in front of the register. Crowds no longer trap you or force you to barricade yourself in with furniture. Fixed the chaos where customers coming to place or collect an order would cut in front of each other, making it impossible to tell whose bell was ringing. Fixed clusters of customers piling up into a single area. Orders and Delivery Fixed the bug where an order was created from a random customer's requested clothing rather than the actual customer's. Orde
스팀 공지2026-07-24
Regular Update #5 - Achievements, New Stand Parts & Alignment
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Hello Tailors,Regular Update #5 is live. This patch adds Steam achievements, expands the modular clothing stand system, introduces a new alignment system for placement, and includes a batch of fixes based on your feedback.New Features18 AchievementsTailor Simulator now has 18 Steam achievements. They cover progression milestones, tailoring work, and shop management, so there is something to chase whether you are just opening your first shop or running a full retail floor.18 New Modular Stand Pieces18 new modular Clothing Stand parts have been added. Combine them freely to build display layouts that fit your shop exactly, from compact corners to full-length runs across the sales floor. A new alignment system snaps pieces into line both horizontally and vertically, so building a tidy display no longer takes manual nudging.Balance & Item UpdatesMaximum clothing capacity has been rebalanced for all wall shelves.The threshold at which employees discard leftover items or sell them to the broker has been lowered from 2 to 1.Fabric percentage colors are no longer fixed at 25% and 75%. Each fabric now calculates its own thresholds based on its recipes:Red - the remaining fabric is not e
스팀 공지2026-07-17
Hotfix #17 - Bug Fixes and Worker AI Improvements
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Hello Tailors,This Hotfix brings together all the fixes and improvements we have made since our last update. Most of these come from your feedback, along with the results of our own internal testing. Thank you for sharing every report with us, it really helps us shape the game. Early Game Balance Production XP gain reduced by 25%. XP rewarded by starting quests halved. Level thresholds are now consistent at 420 XP for the first three levels. Previously 0 to 1 needed 420 while 1 to 2 only needed 280, which made the second level arrive instantly. Opening hours and mid game progression have both been slowed down, so there is less to track at once. Tutorial and Controls Tutorial key prompts now show controller equivalents. \ reads as \, \ as \, \ as \. The tutorial step asking for "C" now points to the shortcut shown in the bottom left of the screen instead of naming a keyboard key. This guides controller players correctly. Scroll sensitivity was audited across every menu. Lists no longer jump to the top or bottom. Locked doors now simply read "Coming Soon". The old details and full version wording were removed. Customer Behaviour Seated customers now have unlimited
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