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Hello everyone!It has been a while since I last posted here, and I think it's time for a proper update, both about the future of Kingdom Fortress, and about something new I've been working on. Let's get into it. A honest look at Kingdom FortressIt's been over a year since version 1.0 launched, and I want to be straightforward with you: the game in its current state doesn't fully represent the vision I had in mind. That's on me. I made it, I learned from it, and I'm not done with it.Here's what I believe needs to change, and what I'm planning:The story deserves more room: The lore is minimal right now, and the gameplay doesn't reflect the world I actually want to build. Kingdom Fortress has a story worth telling, it just hasn't been told yet.Rethinking the perspective: The game is 3D, but it doesn't really take advantage of that. My current thinking is to move toward an isometric 2D perspective, something that better fits the strategic, deliberate experience I want to create. This may evolve, but it feels like the right direction.Game feel and scope: I had many ideas during development that got cut for scope reasons. For v2
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