2025-11-23
UPDATE 1.5.7 – almost 1,000 units sold
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! Solo dev here. Thanks to your support, the game has now reached almost 1,000 players – which is huge for a project this small. As a thank-you, here’s a small update that touches almost every version of the game and cleans up a few important systems under the hood.Full update across all versionsUpdated the full version and demo on all platforms: Windows 32-bit, Windows 64-bit, Linux 64-bit, Mac 64-bit, and the browser version. No matter where you play, you’re now on the latest build.Updated localization files to prepare for further translations and text fixes (including some artifact and achievement descriptions).Quality of Life – faster access to rewardsAdded a “SKIP ANIMATION” button to the DATA CORE animation. If you don’t want to wait for the full animation, you can now instantly claim your reward and jump back into designing patterns and fighting.Gameplay & balance – imports, artifacts, achievementsFixed a bug with importing patterns For some players, the pattern import system could behave incorrectly. It should now work reliably. Huge thanks for reporting and helping debug this issue: Improvements to several artifacts in the shop A few artifacts didn’t fully match t
스팀 공지2025-11-03
New update 1.4.6 – Auto aim, new enemy, better sandbox
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, Platforms & versionsUpdate for the demo and full versionWindows – 32 and 64 bitLinux – 64 bitmacOS – 64 bitbrowser versionKey changesSandbox improvements – more control and better tools to test your patterns.Boss respawn in Sandbox – train against all 14 bosses whenever you want.New enemy: Berserker – destroys your bullets and is very durable.New emitter option: auto target – automatic tower rotation towards enemies.Improved “SPREAD” indicator – clearly shows the main projectile and directions of additional ones.Updated localization (90+ languages) – Sandbox, new windows and messages.New difficulty window – appears at the start, with a “don’t show again” option.“Don’t show again” in Survival – faster start of subsequent runs. SANDBOX – training like in a labBoss respawn in Sandbox You can now respawn bosses directly in Sandbox and train against each of the 14 unique bosses, with:their own strategy,unique attacks,distinct behaviour / AI. It’s a great place to learn the mechanics before Campaign or other modes.Sandbox fixes Better stability and small UX improvements to make testing builds more comfortable.Note – Auto-hide panel Due to a previous save bug you may need to re
스팀 공지2025-10-31
Release: Pattern Survivors: Bullet Hell — Create Chaos + mini giveaway
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, It’s official: the game is out now. Thanks for all the testing and feedback — as a solo dev, that means a lot. Store page: Demo: Soundtrack DLC: Keymailer and press: 🎁 I’m giving away a few full-version keys F9LAM-X3BTD-D426F TG4V2-9YYK9-5VB6Q DG58Q-EGIAE-W48KT RWF65-GFQX7-WP0GB IBAEL-3LV2H-YPY92 LJKEP-47R4P-5VAN7 5FB77-3XH6Z-JHEEH TJXA7-DLWGQ-ZTWFI KIDC6-QQEY4-ZZTZJ 30M3T-RHYZ4-0ZE2L GHMR8-EEI6R-J2G0I 2PKG9-GY80N-4DYPQ I0GZ4-2X4LW-QWNAI JA50Z-P2Z0B-4NII0 ILQV6-KA3T7-8R8E6 Thanks for the support — I’m back to work on the next patch (knockback already feels great), projects, updates — Airem (solo dev)
스팀 공지2025-10-31
New Update 1.3.5 Available — „Knockback & Fortify”
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi,In this update I’ve added a new projectile type and a bunch of real improvements. In short: a knockback projectile, smoother pushback on fortifications, autosave and boss fixes, optimizations, and nicer post-effects in cutscenes. ⮞ See it in action first: 🔹 What’s new / Highlights NEW projectile type: “knockback.” Turn on pushback and play with wave physics on the screen. Fortifications with bite. Pushback on defenses is smoother and easier to read. Safer campaigns. I improved the save system and autosave in the campaign. Bosses polished. Fewer “weird” cases, better telegraphs. Better cutscenes. Upgraded post-effects — the image “breathes” nicer. 🧾 Full changelog 1.3.5Added a “knockback” projectile (preset: WALL DEFENSE + knockback setting). Smoothed pushback logic for projectiles and fortifications (more stable collisions and feel). Improved the save system and campaign autosave (fewer edge cases after cutscenes/map screens). Emitters: fixes + new feature: “empty emitter” (handy for spikes/fort defense). Bosses: behavior and hitbox tweaks in selected phases. Polish: animations, VFX, minor UI tweaks. Performance: several internal CPU/GPU optimizations. Cutscenes: upgraded post-e
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