2026-07-25
0.96 Major Update - Draft Mode Unleashed! Enter the Onion Knight!
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New:Draft mode allows you to create the underlying Pool of Cards your new Pseudo Class the Onion Knight can play with - this is randomly generated / picked by You! This pools all cards from every Class including Companions so you can create a Deck with Cards from each class. This mode can be played on Ascension as well in the full-game.There are two ways to play, both will churn out a randomized Character for you to play as well in terms of appearance you may see some things you haven’t before like playing an Archer in full armor, the possibilities are many! The Cards that are available to be pooled come from what you currently have “seen” within the Guide / Compendium and what Sub-Classes you have unlocked and picked from your Talent tree.All RandomAuto-generate all drafted cards, starting cards and stat allocation points! Immediately start the run.Draft ModeTo Complete a draft you need to do the following:Build Opening Deck:From a choice of 9 cards you will draft:> Your opening attack (5 copies)> opening block (5 copies)> uncommon (1 copy)These cards come from a pool of the other classes Opening decks. Draft Card List:You will then draft your card list that will effect w
스팀 공지2026-07-18
0.94 Rogue Sub Classes and Localisation (v0.94)
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0.94 New: > Finished All Rogue Sub-Classes + 12 Cards > New Trinkets: The Eye and Clarity Earrings > New Potions: Magic Sap, Holy Salve and Blue Milk Visuals: >event sprites Bug Fixes: > Fixed a bug if you fired a companion, and you had more than one - you were no longer upgrading the correct cards > K9 Card tooltips for two cards not correct > Added some missing cards to Localisation > Channel Bug fix was not behaving correctly and stacking exponentially but also not stacking in a clean manner under the hood > fix status tiles not overlapping or tiling properly this was a big overhaul - optimizes the game as well > Fix Current Node marker on world map > Fix Character Creator menu > Tooltips should render over the Quest Reward Panel > ToolTip Cards have extra information on the left now instead of the right should help with the clipping Localisation: > New localisation entries in an attempt to improve player experience for non-english speakers > Several localisation UI fixes and label updates that were still in English > Lots of clean up and testing to improve non-Englsih speaking player’s experience
스팀 공지2026-02-21
0.93 Save Stability, Bugfixes and Enemy Balance
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0.93 Save Stability, Bugfixes and Enemy BalanceSaves weren’t reliably loading runs which is terrible for Player Experience in this update. I believe I should have fixed this and improved the Stability of this. I don’t think this is fully fixed yet and I will continue to work on this in the background with the other Minor issues around saving still exist (save cheating actions) and some Trinket issues. But the Primary Issue of the File's being unreliable should be addressed so I'm very excited about this update.There is also a very minor content edition:Consumables (new):> Brain JuiceTrinkets (new):> Leaf> Soup> CrackersThanks to a Player called Axer pointing these out:0.9310 Save code refactor:> Removed 0.93’s previous node continuity and aimed to make overall stability later> Refactored (Code re-write) Saving and loading code during operations to be more resilient to failures avoid issues such as:> Ghost File Lock - System or background thread thinks the save files are being written to but the code has moved on> Thread Failures, Third Party Interference> Save / Load Code Flush content to the OS before moving on> Write to a temp file first th
스팀 공지2026-02-16
Patch 0.9250 Talent Tree's
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Talent Tree's are here!In terms of progression within the game there was unlocking cosmetics but I wanted to add a little more.Classes have a Max of 10 Talent Points (Capped when you hit Level 10 with a Class)Class Talent Tree's come with 3 sections:Minor Talents (left)Class Bonuses (middle)Sub-Classes (right)More About Talents Tree's:Minor Talents:Bonuses for each run that are tied to just the particular Class such as bonus Strengthfor a the Knight Class. These can typically cost one Talent Point or more, or can have several steps.Class Bonuses:A Choice of Two Bonuses one unlocked at Level 3 and the other at Level 9 Per Class!These effect all other Classes so gives you a reason to play a Class you might not normally choose.These cost a minimum of 2 Talent Points, the Level 9 Bonus can cost even more though!Sub Classes:Cost zero talent point's and add 3 Cards per sub-class selected to the potential pool of cards you can receive. You can only however select One Sub Class from each column (pick one or the other).Summary - Subclasses aren't finished:I have only completed ALL subclasses for the Knight. There are no Subclasses at this time for the Paladin or Gui
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