2026-08-28
Death Parade: Dev Update
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Hello my fellow Vampire Survivors Crawlers, I’m Marthello, your new, very serious community manager. It’s nice to meet you all, but enough with the pleasantries. My first task is to deliver a very serious update: Death Parade is taking longer than expected. We’re sorry. Development is moving along, but rather than stay quiet until it’s finished, we thought we’d show you some of what’s on the way.Not all of it, obviously. That’s not how previews work.Discarding cards on purposeOur roadmap already mentioned that Death Parade would introduce limited hand sizes and discarding. The limit comes from a new Relic, NAME REDACTED, which caps how many cards you can hold. Simply giving you fewer cards wasn’t particularly interesting, so we’ve been adding new ways to manage exploit a smaller hand and started turning discarded cards into something you can build around. For example:Sir AmbrojoeSir Ambrojoe can Switch cards, discarding random cards from your hand and immediately drawing replacements. Whenever a card is discarded, he deals damage and adds Scavenger to a random red card still in your hand.Scavenger makes that card stronger for every card discarded during an encounter. The more you c
스팀 공지2026-06-23
QOL improvements update
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Hello everyone! We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷 Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap! {STEAM_CLAN_IMAGE}/45865562/1f8c43847ab13cbb586afb9a44061b21bf2300f8.png Version 1.5 Contents 🔵 You can now quit the game Settings Button and therefore Quit options always available in the bottom left corner Backspace can be used to exit Shops or return to Village from the World Map Clearer messaging around Autosave timing added to Quit Confirm pop-up 🔵 Card Sorting Buttons to sort cards by Mana cost or Color Pressing up/down will quickly move your selection to the next category: In unsorted mode it moves to the start and end of the hand In colour sort mode it moves to the next colour In mana sort mode it moves to the next level of mana cost 🔵 Jeweller Clarity Jeweller UI now shows the chests you might find a Gem in Made several tweaks to make gems rarity behave in a more intutitive way (changes listed below) Sealing no longer requires the Pla
스팀 공지2026-06-23
Hotfix 1.4.1
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Hotfix 1.4.1 has been released some time ago, here's the change notes (Steam PC #4813, Steam Mac #4816) Fix for a crash caused by Gatti Amari scuffle occuring as an encounter ends Fix for a save slot error caused by brand new players immediately exiting game before tutorial loads Better detection for corrupt data, or save data being carried from a later version back to an earlier version Added limit to frame rate based on monitor refresh rate, to fix too many resources being used (should reduce nubmer of crashes) Fix for a crash caused by the Echo gem Demo saves that were in the tutorial are now deleted when upgrading to main game (prevents broken save states) Improved saving integrity to avoid corruption in the case of power cuts or unexpected app closure Fix for being able to load 2 slots simultaneously See you soon with the first QOL update and Endless mode and more detail on future Content Updates!
스팀 공지2026-04-29
1 million Crawlers in 1 week
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Hello,First of all, thank you to everyone who has been playing Vampire Crawlers since launch.The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week. That is obviously a ridiculous number, and as our first Vampire Survivors spin-off, it means a lot to us. Vampire Survivors began as a very small, very strange project, and over time it grew into something much bigger than we ever expected. Vampire Crawlers is the first time we’ve tried to take those same core ideas and push them into a completely different genre. So thank you for trusting us enough to come along for that, and for the overwhelming response. 🟢We've just released Hotfix 1.4.1 with the following fixes:Fix a crash caused by a Gatti Amari scuffle happening as an encounter endsFix a save slot error that could occur if a brand new player exited before the tutorial finished loadingImprove detection for corrupt save data, or save data brought back from a later version to an earlier oneAdd limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)Fix a crash caused by the Echo gemDemo saves still
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