2026-09-01
Revisting New London #5 - Liquid and Unreal Engine with Aleksander Kauch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Citizens, We hear you, and we know many of you are eager to see more mechanics and features from Frostpunk 1886. As mentioned in our previous update, we’re currently focusing on the artistic side of development and giving you a glimpse behind the scenes. We already have plenty in the works and will start revealing more in 2027, once everything is properly polished and ready to show. Today, we’re focusing on another important topic: our transition from the self-developed Liquid Engine to Unreal Engine 5. To help explain this change, we invited Aleksander Kauch, Technical Director, a long-time friend and member of 11 bit studios who worked extensively on the Liquid Engine that powered the original Frostpunk. Aleksander will share his experience with proprietary engines, the challenges of developing and maintaining them, and why studios increasingly turn to commercial solutions like Unreal Engine 5. So, let’s hear from Aleksander! What is a custom engine, and what is our story with it? A custom engine is a game engine developed in-house by a game studio and not available for commercial use. It is built to meet the specific needs of the games the studio creates. In contrast, comm
스팀 공지2026-04-24
8 Facts for 8 years of Frostpunk!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Citizens! Today we celebrate another anniversary in the Frostlands. 8 years of sending children into the mines, can you imagine it? To mark this special birthday of Frostpunk, we’ve prepared 8 facts about our beloved game. Check them out below: In the case of Frostpunk 1886, be sure to add the game to your wishlist and follow. Our next “Revisiting New London” update will be published in May, with new ones arriving each month thereafter. If you would like to learn more about our upcoming reimagined version of Frostpunk, this is the perfect place. You can also leave your questions in the comments, and our team will follow up on them! Take care and stay tuned! ~ 11 bit studios Team
스팀 공지2026-04-09
Revisiting New London #1: New Adaptation Laws with Paweł Szyszka
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Citizens,We gather today with a very important message about the future of New London. Today marks the beginning of a special series of updates we call "Revisiting New London." Why? Because we want to invite you back to the place where it all began and give you the opportunity to help shape its future alongside us. Yes, Frostpunk 1886 has been announced, and while there is still time before its release, that does not stop us from sharing how development is progressing. More importantly, we want to invite you to take part in shaping the future of Frostpunk 1886 through a special section called "Voices of the City," which you will find more info at the end of this article. That is why your Captain has descended a few floors of our office building to speak directly with the development team behind the upcoming Frostpunk 1886. I can already feel the temperature rising - whether from excitement, or perhaps because somebody switched the generator on? My name is Mikołaj, Community Specialist at 11 bit studios, and this is: Revisiting New London #1: New Adaptation Laws with Paweł Szyszka - Senior Designer. New Additions and Changes to Old Well-Known Systems Frostp
스팀 공지2025-12-08
Frostpunk 1886: Message from the Game Director
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Citizens!We are coming back to you with another update regarding the upcoming Frostpunk 1886. Your warm welcome to the title, after the last announcement, gave us the heat we needed to launch our generators, and we would like to show you yet another tease of what the team has been working on.We don’t want to spoil too much, so check out our new video with Maciej Sułecki - Game Director of Frostpunk 1886 - revealed during the 11 bit studios Digital Showcase event:Keep in mind that we’re still about two years ahead of release, so what you’re seeing is early in development. Our goal has always been to make a game with Citizens and for the sake of the City, so we’re eager to hear your thoughts on it. As we will be progressing through 2026, you can expect more frequent updates about the development of the game, and we can’t wait to show you more behind the scenes content from our path towards the release! Stay tuned,~ 11 bit studios Team
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