한글 요약이 품질 관문에 걸려 원문만 둡니다.
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GameplayReduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.Removed run failed banner from the ending sequence of Endless Mode.Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming updateDisabled decorative spawn point and unit spawning from Region 1 Level 1’s background decorBug FixesFixed saved language settings being reset during settings validation.Fixed several cases where units would frequently get trapped or hang off the edge of a platformRemove Platform card can now properly target non-essential platforms in Endless ModeAdd Platform now properly updates the next generated platform’s spawn previewCube/Sphere physics objects now render properly in sandbox modeBalanceReduced amount of enemies in Endless Mode waves 1-25 (starting at ~40% original total, scaling to current value by wave 25)PerformanceLowered URP quality-tier settings that were unnecessarily higher than neededImproved expensive calculations in rope collision and unit crowdingArtUpdated level decor foliage to more closely match surface in early campaign levelsReduced reflectivity of Bouncy Gel trapKnown Issues
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