2026-08-16
Cult of PiN - Hotfix Patch #6
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
One last hotfix to end the week with: v1.0.13 is now live! This update is primarily aimed at improving performance under the most intense conditions (eg. several stacked max-level rituals), reducing the early difficulty a bit for newer players, and fixing a number of reported UI issues and edge cases.Performance:Sparks Ritual Improvements: When high-level Multiball and Sparks Rituals are running simultaneously, these are now using a new system to calculate which bumpers are hit by the lightning effect and for how much. This was one of the main offenders for performance issues in late-game, so hopefully this is a vast improvement there.UI and Partcle Effect Optimisations: There are points where so much damage is being done every fraction of a second that there is just no need to show damage number text and particles for every single hit - these are now rate-limited to improve performance at points like this.Balance:Easy Difficulty Adjustment: Curses have been removed from Easy difficulty. These will only kick in from Medium difficulty onwards to ease out the learning curve for new players.Act V Boss Rework: Reworked the tentacle stone stages for the Cult of Blood Boss in Act V.Cult
스팀 공지2026-08-15
Cult of PiN - Hotfix Patch #5
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Here we go with Hotfix #5! A huge thank you once again to everyone who continues to provide feedback, reporting incorrect text and interactions, and generally sharing details over the past few days.Now that crash reports seem to have stopped, I've been able to move to fixing some soft-locks and generally getting some key QoL requested by the community into the game. Two main additions here are the ability to rebind the directional nudge controls, and an 'Abandon Ball' mechanic, so that if your ball gets stuck for any reason, you now have a fallback button to clear it. It does costs 1 spare ball to prevent it being spammed, and I’ve also hooked it into the Bonus Tables so you can skip them without losing a ball. I'm still fixing the underlying collision causes that cause soft locks so I hope this won't even be needed in the future, but at least it should keep your runs moving smoothly in the meantime.Here is everything in Hotfix #5:New Features & Quality of LifeAbandon Ball: Added a fallback option to rescue stuck balls (forfeits current ball).Bonus Table Skip: The Abandon Ball feature is hooked into Bonus Tables as a skip option - using it here will NOT
스팀 공지2026-08-13
Cult of PiN - Hotfix Patch #4
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
It's been almost 24 hours since the last patch, so why not have another? First off, a massive special thanks to everyone who has been sending in detailed logs and output files over the past couple of days. After pouring over everything, it turned out that a huge chunk of those frustrating, hard-to-reproduce crashes were being caused by an engine-level Graphics Jobs optimization setting acting up under the hood. Because it wasn't actually code-based, there is absolutey no way I would ever have tracked it down without these logs, so a huge thank you to everyone who helps and reported!As frustrating as it was, there is a bit of a silver lining - while tearing everything apart trying to find the root cause, I've ended up optimizing the life out of everything I found so hopefully it means smoother performance even for those that weren't experiencing any issues.Now that the major engine crash is (hopefully) out of the way, my main focus is still on any run-ending bugs that pop up however I should now be able to starting looking at general QoL and core gameplay improvements. Engine & Crash FixesGraphics Jobs Crash: Disabled engine-level Graphics Jobs optimization t
스팀 공지2026-08-12
Cult of PiN - Hotfix Patch #3
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Another round of fixes is now live! I want to just quickly start off by saying that I would never in a million years have expected such an incredible response to this weird game I made - I was expecting a few hundred players at best but we're now close to 10,000 players already and it's only been 2 days... I don't really have the words to express how grateful I am to each and every person that's taken a chance on this game, and I am doing my absolute best to keep on top of all the feedback, bug reporst and suggestions that are being made. At the moment, I'm trying my best to get rid of any bugs that impact gameplay, but I will be looking into balance, pacing and general gameplay as soon as I can.With that said, this hotfix addresses a number of table-specific boss bugs, some context-specific issues and implements an optimised physics system that I hope should mitigate crashes, tunneling and other physics-related issues: Performance & OptimizationsPhysics Load: Reworked physics logic for better performance even during intense runs.Shop Optimization: Optimized shop logic, where some players were experiencing crashes.Boss & Table FixesTable 3 Boss Spaw
스팀 공지