2026-08-24
v0.2.0 - Vehicle Transport
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This is the first update since launch a month ago that brings larger gameplay changes rather than mainly fixes and improvements.Vehicle transport had been in my plans for a while, but player feedback pushed it to the top of my gameplay priorities. Bugs and the worst pathfinding problems still came first, but this became the main new system I wanted to get into the game.Vehicle TransportInfantry squads can now mount friendly vehicles and use them for transport.With an infantry squad selected, target a friendly vehicle to give a mount command. The squad will move toward it and mount once close enough. If the vehicle moves while they are approaching, the squad will continue following it.Once mounted, the squad travels with the vehicle until ordered to dismount or until the vehicle is destroyed.This should make infantry considerably easier to reposition, especially on larger maps. Instead of slowly walking between objectives, squads can now travel with APCs, IFVs, or other friendly vehicles and dismount where they are needed.This does not solve every problem infantry currently has. Their combat effectiveness and survivability still need more work, but vehicle transport removes one of t
스팀 공지2026-08-17
v0.1.6 - Anti-Air & Weapon Balance Hotfix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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v0.1.6 - Anti-Air & Weapon Balance HotfixI originally planned to move straight from v0.1.5 into the larger v0.2.0 update, which is mainly focused on vehicle mounting and dismounting. However, after quite a few reports about anti-air balance over the past week, I decided to pause that work briefly and push out one more smaller update first. v0.1.6 focuses mainly on making flak and missiles fairer and more reliable to fight against, along with a few weapon balance changes. Work on v0.2.0 will continue after this.ChangedImproved enemy flak targeting behavior. Flak now aims for randomized burst points around the predicted drone position instead of relying primarily on projectile spread.Improved anti-air missile flare behavior. Missiles now continue tracking the oldest active flare until it burns out before switching to the next one.FixedFlares now work more reliably when multiple flares are deployed in quick succession.Weapons now trigger alarms more reliably.BalanceReduced enemy flak AA accuracy.Reduced enemy flak explosion radius and damage.Reduced enemy missile AA damage.Increased enemy missile AA maximum velocity and acceleration.Increased 40mm HE and HE-FRAG primary and second
스팀 공지2026-08-11
v0.1.5 - Combat Systems Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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v0.1.5 - Combat Systems UpdateThis update reworks several of Drone Sector's underlying combat systems, including projectile damage, explosions, and weapon configuration. Explosions can now use separate near and far damage areas instead of relying on a single explosion radius, providing more control over how different weapons deal damage. Weapon and ammo selection UI has also been expanded to expose more of this information to the player. The new combat system is easier to balance and expand, and serves as an important foundation for more advanced damage behavior and potential weapon-stat modding in the future. Vehicle movement and pathfinding also received another significant reliability pass. Vehicles should now handle corners more carefully, collide with walls less often, and recover from problematic movement situations much more reliably.AddedRestart Mission button.Difficulty information for Career Mode save slots."Career Saved" HUD notification whenever the active career slot is saved.Player and enemy unit health multiplier sliders for Sandbox Mode.Aim and zoom inversion settings for mouse and gamepad.ChangedRenamed "Heat" to "Escalation" as i
스팀 공지2026-07-31
v0.1.4 - Pathfinding Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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v0.1.4 - Pathfinding UpdateThis update reworks the tactical pathfinding and vehicle movement systems, alongside several map, balance, and UI changes. A new previous-version branch is also available on Steam. This allows you to return to v0.1.3 if the latest update causes problems. It can be selected from: Steam - Drone Sector - Properties - Game Versions & Betas - previous-versionAddedAdded a public previous-version Steam branch containing v0.1.3.ChangedAdjusted the lighting on the Patagonia Heights map.Added more roads to the Flatland Airbase map.Added large rocks around the starting areas of the Dry Foothills map, providing additional early cover and concealment.Changed the HUD toggle key from H to Numpad 0.UIHid research options that have not yet been implemented.Increased the maximum gamepad aiming sensitivity to 100x.Smoothed the squad movement lines displayed on the HUD. These lines are intended as loose guides rather than exact representations of the paths squads will follow. Squads retain some autonomy when moving, and short sections of the line may pass through walls or buildings.FixedVehicles now slow down more cautiously before making turns.BalanceDirect hits from th
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