2026-08-14
Update Version 1.0.4 Out Now
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey Trainers!We’ve just updated version 1.0.4!Previously, we tested 1.0.3-beta in the public_testing branch alongside the 1.0.3 update, which includes several balance changes based on community feedback. Thank you to everyone who shared their feedback! After testing these changes, we’ve decided to bring the 1.0.3-beta changes into the main game as part of today’s 1.0.4 update.Bug FixesFixed stutter issue that could be caused by 1000Hz mouse polling rate. Please let us know if you’re still experiencing FPS drops.Fixed Double Bloomlash would not triggerFixed softlock caused by pressing ESC during taming tutorialBalancingWashette, Student Trainer, and Tygo are the main focus of these changes, as they could enable powerful infinite combos too consistently. Washette in particular was very consistent at generating cards and became stronger than intended, especially with its ability to draw cards for allies.ReplenishedDraw card reduced from 2 to 1.The draw is reduced as it enabled one turn kills too easily.Search CardReduced the number of cards selected from the draw pile from 2 to 1.Drawing 2 selected cards made it too easy to set up certain combos.Full ActionRedesigned from: Attach 1 St
스팀 공지2026-08-12
Update Version 1.0.3 Out Now
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey Trainers!These are our adjustments that are quite big: Infinite Combo Improvements and Shared Ascension ProgressionAfter releasing two hotfix patches, we're ready to roll out changes addressing some of the biggest concerns raised by our more experienced players.We first tested these changes in the public_testing branch and received positive feedback from the community, so we've decided to bring them to the live version today.Alongside that, we're also introducing our first major balance update in the 1.0.3-beta build on the public_testing branch. We'd love for you to try these changes and share your feedback before we roll them out to the main game. Bug FixesFixed Procrastination not stacking correctly.Fixed a race condition with Shell Eater that could cause it to not work properly.Fixed a softlock that could occur during taming when pressing the Esc key.Fixed visual target intents persisting during the taming phase.Fixed AP color indicators not updating correctly when AP costs were modified in the draw pile, discard pile, or card selection screens.Attempted to fix FPS drops caused by high mouse polling rates. Please help us test this and let us know if you’
스팀 공지2026-08-10
Hotfix Update Version 1.0.2 Out Now
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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We’ve just fixed a softlock bugFirst of all, we'd like to apologize for the frustrating bugs some players encountered. We recently shared a recap in our Montabi Dev Update, and we've been working hard to identify and fix the most critical issues as quickly as possible.Here's what we've addressed in this update:Bug FixesFixed a softlock that could occur when defeating the Final Boss with a multi-hit attack.Fixed a softlock caused by interactions between fainted units, revives, and movement effects.Fixed a potential exploit that allowed players to gain Montabi Mastery by abandoning runs very early.Fixed a visual bug that caused Montabi Mastery progression to continue displaying beyond the maximum level.Fixed an issue where the Montapedia would not update correctly, causing playable units to appear as unacquired.Fixed Heating Pad equipment activating while the unit was in reserve.Fixed an interaction issue between Wasteless and Temporary cards.UX ImprovementsImproved Ascension unlock clarity.Improved difficulty information during battles, including Ascension modifiers.Public Testing Beta Branch Is Now LiveWe're introducing the public_testing beta branch.The go
스팀 공지2026-08-10
Montabi Dev Updates: 5 Days After Launch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey Trainers,Here are development updates 5 days after launchFirst of all, we want to say thank you to all of our players, community members, and everyone who has supported us since launch. Whether you purchased the game, watched streamers play it, added it to your wishlist, shared it with friends, or simply helped spread the word, thank you. Your support means a lot to us.We recently released Patch 1.0.1 to address several issues. You can read the patch notes here: 1.0.1.However, that patch doesn't address everything we've seen from bug reports, feedback, and discussions in our Discord. We wanted to share some of our short-term plans and let you know what we're currently working on.Major Bug FixesThanks to all of your reports, we've identified several frustrating issues that need immediate attention. We sincerely apologize for these problems and are working hard to reproduce and fix them as quickly as possible.Here are some of the major issues we're currently investigating:Soft lock after defeating the Final BossSoft locks and unexpected interactions involving fainted and revived unitsEndless Montabi Mastery progression after reaching the maximum levelExpl
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