- 적 스폰이 맵 전체에서 플레이어 주변으로 변경
- 캐릭터 능력치 상향, 적 HP 하향, 스킬 다수 개편
- Art 스킬도 Swordforce 게이지를 충전하도록 변경
원문 보기
Hello everyone!In celebration of this summer event, I introduce a relatively large-scale update.Enemy Spawning Logic & Difficulty AdjustmentsPreviously, enemies in field combat spawned randomly across designated locations throughout the map. The issue with this system was the massive variance in difficulty it created. At times, enemies would continuously spawn near the player, spiking the difficulty too high. On the other hand, they would often spawn too far away from the character, causing the pacing of combat to drag out.To avoid leaving the satisfaction of both beginners and veterans up to pure luck, and to enhance the core action elements of the game, I am shifting the spawning system. Instead of enemies spawning randomly across the entire map, they will now spawn exclusively around the playable character.Of course, dealing with sudden hordes of enemies can be challenging, so I have buffed character stats and lowered enemy HP accordingly. Additionally, most character skills have been buffed or reworked, which I will cover in detail below.Initial Character StatsStrength : 4 ▶ 6Clarity : 2 ▶ 4Agility : 4 ▶ 3Violence : 3 ▶ 5HP Growth per Level : 7 ▶ 13That should've hitTh
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