2026-09-14
Major Update 1 Out Now!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi Tanks!The first major update of Early Access is officially out.I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible.Waiting for you in the Discord or in the Steam forum!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threatThreat decays over time, enemies left unchecked will prefer companions as targets Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Companion: Holds both passive and active abilitiesSecondary Companion: Holds only passive abilitiesCompanions now weave in auto attacks alongside their abilitiesCompanions may actively disengage from high threat targetsCompanions will always auto attack an already engaged enemy (for now)Ranger teleport
스팀 공지2026-08-22
Playtest is live!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi Tanks!The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access"Submit feedback through this form, it helps a ton!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threat Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Companion: Holds both passive and active abilitiesSecondary Companion: Holds only passive abilitiesCompanions now weave in auto attacks alongside their abilitiesCompanions may actively disengage from high threat targetsCompanions will always auto attack an already engaged enemy (for now)Ranger teleport revamped. Teleport now triggers when the ranger gets hit and brings the ranger to safety with a short cooldownRanger passive revamped, now fires Heartseekers on enemies the player holds on them for 10 seconds, repeating every 10 se
스팀 공지2026-07-23
Playtest for the first major update starts August 22!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello Tanks!The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22.Your role in the playtest is critical for the game's success, as this one changes core systems and overall pacing, so please consider participating!Sign up to the playtest: this update, you will experience:Increased party size (from 2 to 3)New companion behaviorsNew system: marking targetsNew companion: summonerNew tutorialNew shieldToughness modifiers per shieldNew ability - Blood StrikeNew Status Effects / DebuffsNew UX/UIAnd much more! (full patch notes coming soon)See you thereOren
스팀 공지2026-05-15
Devlog #1 - "Content, Content, Content"
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Tanks!It's been a month since Early Access released!I have been trying to smooth out the experience and fix as many bugs as I can in the first few weeks of release, but now it's time to hunker down and focus on adding more content.I will try to write up a devlog every month with a recap and show some progress on the game.As always, if you want more frequent updates and join the discord!So, how did it go??With the dust mostly settled around the EA launch, I'm very happy with the attention Don't Lose Aggro received, it was truly humbling to see the game resonate so much with former and current tank mains.However, there is still much work to be done, and while I am happy the game is doing well in its niche, I'm hoping it can grow and attract a wider audience as time goes on and more content gets added.Keep posting videos, reviews, bug reports and feedback anywhere you see fit, rest assured I see & read them all!Monthly Development RecapThe Focus was on digesting feedback, addressing issues and writing up the development roadmapThis month's patches included:Quality of life features such as Cloud Save support, extended keybindings, faster traversalO
스팀 공지