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Hey everyone! We’ve just rolled out a fresh update for Vextorial that focuses on improving the overall feel of the game, especially around navigation, clarity, and general usability. Nothing huge or game-breaking, just a bunch of small, meaningful improvements that make the experience smoother, clearer, and nicer to play.Story Menu UI ImprovementsAll Story Menu UI elements have been added and properly laid outMany small layout edits so everything fits and flows more cleanlyFixed all comic sizing issues so panels display correctlyThe stone palette now shows a small preview of text to encourage scrollingMemories & Ancient Texts buttons are now aligned at the top for easier browsingStory Menu comics no longer trigger LevelMapCanvas hintsCollectables & NavigationYou can now skip frames in ALL comics within the Collectables menuBack Button navigation has been fixed — pressing Up now correctly returns you to the last item in the stackExplicit navigation setup to prevent weird menu jumpsGeneral Fixes & PolishFixed UpdateActiveDevice issues caused by Actions.UI.Enable()Added a Click SFX when toggling StoryMenuUI (handled via UICamera.cs) -The Dink Team
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