2026-08-12
THE MIDNIGHT CHRONICLE - issue #05
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, and welcome back to The Midnight Chronicle issue #05 already! Thank you for being here.To mark the announcement of Early Access on August 25, 2026, the team has released an all-new gameplay feature showcasing the core systems players will master throughout their journey as Noa and Aaron. Be sure to wishlist the game to be among the first to play on August 25th for PC.The Day and Night Core MechanicIn this final gameplay feature video, co-founder and executive producer Jean-François Boivin offers the most in-depth look yet at the game's investigation mechanics as players hunt the mysterious Originals across Amsterdam.It also showcases combat, the day and night cycle, Noa's mystical abilities, Aaron's feline gameplay, and how both characters combine their unique skills to uncover hidden truths and restore the balance of the world.For the French version, you can watch it here: Le Cycle jour et nuit de 1666: Amsterdam BEHIND THE SHADOWS For this month's edition of interview we spoke with Sarah Petri, one of our game designers, about the team's process for building the gameplay universe of 1666: AmsterdamHow was the day/night loop designed to sta
스팀 공지2026-08-05
Early Access Information
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey all.We have updated the 1666: Amsterdam product page to include some frequently asked questions regarding our approach to Early Access for the game, which we have also included in this post. Why Early Access? “1666: Amsterdam is a labour of love for our committed and talented developers. Combining this care and attention with player feedback, we believe that together we can make 1666: Amsterdam the best experience possible, shaping the game into a truly memorable whole. “ Approximately how long will this game be in Early Access? “It is difficult to accurately predict precisely how long Early Access will last. We expect the process to see 1666: Amsterdam through to completion to take approximately 1 year, with multiple major updates adding new content to the game at regular intervals. How is the full version planned to differ from the Early Access version? “When 1666: Amsterdam is complete, there will be a huge, lovingly crafted world for players to explore, spanning multiple boroughs. Each major content update throughout Early Access is intended to expand this world, adding hours more of the story and more of The Originals for Noa to collect. We also plan to improve the game e
스팀 공지2026-07-29
THE MIDNIGHT CHRONICLE - Issue #04
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, and welcome back to The Midnight Chronicle. This full moon edition belongs to Noa and Aaron: the second gameplay feature, the voices behind them, and a few updates from the studio. MAKING THE COVER Noa and Aaron just landed on the cover of Edge 426, with unique variations for retail and subscriber editions. Inside, the team talks witchery, cats, and shutting down a deal with the devil on the game's long road to revival. Buy it here: Magazines DirectTwo Characters, Two Centuries, One Mission In this second gameplay features video, co-founder and executive producer Jean-François Boivin introduces Noa and Aaron, the two central characters of 1666: Amsterdam. This is not a coincidence. This is a thread pulling two eras together. BEHIND THE SHADOWS This cycle, we hand the mic to the people who gave Noa and Aaron their voices. Victoria Diamond - Playing Noa What was your first reaction when you read for Noa for the first time? I had no idea what was going on because we had very little information. But she seemed like a really cool character, especially because she seemed pretty badass and very determined. Also, the graphics and the picture that I saw looked real
스팀 공지2026-07-14
THE MIDNIGHT CHRONICLE - Issue #03
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, and welcome back to The Midnight Chronicle.This cycle, we are diving into the art and animation of 1666: Amsterdam: how three centuries collide into a single, unmistakable look. We are also sitting down with one of our level artists to talk about building the world room by room, answering some of the questions you have been asking us, and sharing a few updates from the studio. PAINTING THREE ERASWe filmed this Devlog at the Société Saint-Jean-Baptiste, one of Montréal's oldest institutions, drawn in by the kind of Rembrandt-esque light we wanted to capture for the episode itself. This latest episode explores how the team drew inspiration from 17th-century Dutch art, particularly the Dutch Golden Age, to shape the game's distinctive visual identity across its different timelines. From historical research and artistic references to the process of translating paintings into interactive environments.Step into the art with Marie-Noël Vanasse (3D Animator), Patrice Désilets (Cofounder and Creative Director), Nicolas Cantin (Art Director), Geoffrey Kouadio (Character Artist) and Eric Houde (Senior Level Artist).BEHIND THE SHADOWSThis edition we are talking with
스팀 공지