2025-10-06
Skin Deep Update03
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi all, we have a bug-fix and stability update just for you. Enjoy ✨ Fixed: key failsafe system Keys in the world are physics objects. On rare occasions and very specific circumstances, the key can get pushed or blasted into inaccessible locations, so we added a failsafe system to handle this. Our previous failsafe system for this was the player would ask a cat cage, and this would draw a big arrow would point to the stuck key location. However, if the location was truly inaccessible, the arrow would just point to an inaccessible location... which ultimately wasn't too helpful. This update has a new failsafe system: If the key is in an inaccessible location... And the player asks a cat cage where the key is... We now drop the inaccessible key into a Lost and Found machine. Fixed: pirate patrol teleport The pirates move along invisible "path nodes" on the ground. This bug involved some bad logic where the pirate would inadvertently skip to the next path node, resulting in what looked like the pirate disappearing and teleporting around the level. This logic has been fixed, so pirates will now always correctly transition between path nodes. Fixed: mech glass wound bug P
스팀 공지2025-06-29
The best stealth game of the year just released its source code
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Blendo Games has publicly released the source code of its latest game, Skin Deep, encouraging other developers to build more stealth games in its footsteps—or at least to take a look at the sick game engine it built. I, for one, am shocked by a specific thing about it: It runs on a core of idTech4, which you may recognize as the engine behind Doom 3... Read more.
스팀 공지2025-06-24
Skin Deep Update02
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
In this update, we have over 50+ additions and fixes to Skin Deep. Enjoy! Quality of Life additionsArcades now retain high score information. The arcade machines will now retain high score information between level loads. Shadow optimization. We added a shadow optimization that improves performance (thank you to dhewm3 for this!). Gamepad right stick will now scroll windows. When reading emails or other blocks of text, the gamepad right stick will now scroll the window up and down. Improved gamepad traversal on lists. The gamepad cursor now traverses lists (such as the list of savegames) better. Previously, cursor friction was being applied when the cursor was above an empty list entry. This is no longer the case. Increased maximum gamepad cursor speed. The gamepad maximum cursor speed is now higher. This is accessed via Options > Gamepad > Menu Speed BugfixesGameplayFixed bug when throwing an item downward in space. We had a bug where throwing an item downward when in outer space would result in a wonky throw trajectory. This was due to the item getting snagged in the player's collision box. Skullsaver interest bug. When the skullsaver yells out, nearby enemies will now
스팀 공지2025-05-23
Skin Deep Hotfix03
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi all, we're releasing this hotfix to address a couple crashes we've noticed. Swordfish crash (spoiler-text'd in case you don't want to know how the Swordfish works) When the Swordfish robot is in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed. Healthstation crash The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.
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