- Skirmish AI V3: 연구·공군·핵 사용, 자원 보너스 제거
- 병력 stances 추가, 캠페인 mission 10과 엔딩 컷신 추가
- 탑승 시퀀스 추가, Sci-Fi UI 개편 진행, 3rd faction 음악
원문 보기
Hello Commanders! Another big update drops from the sky. Many improvements happened, and I finally agreed with @phbarralis on a new set of original music, which will be done for the 3rd faction. The 2nd faction will share the same music as the GDA for now. Can't wait to reveal more soon!Skirmish AI V3As promised, I gave the Skirmish AI some love. The new AI can now use every feature of the game, including research, air power, and even nukes. It also no longer gets a resource boost, so when it beats you, it's because it played better. Sorry in advance ːsteamhappyː I also made AA towers more competitive (thanks Mr. X), since the AI has air power now and you will want a way to answer it. Unit StancesUnits now have stances: aggressive, defensive, stand ground, and passive. This is heavily inspired from the Age of Empires model. After combat, units return to their assigned position after a short peacetime delay, so your army stops constantly wandering on and off during engagements.Campaign Mission 10 and Outro CutsceneCampaign mission 10 is here, which officially completes the GDA campaign. I will now gradually replay the campaign missions to make them more fun and fix any iss
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