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Hi everyone! Since Day of the Shell came out in July, we’ve received a lot of feedback about the game’s content, balancing, and overall gameplay. We’ve listened closely, and for the past month we’ve been hard at work on a game update. So here we are, back with three new weapons, elite enemies, extra levels, achievements - and let’s not forget a complete rework of gamepad & keyboard controls, as well as some balancing, bugfixes, and QoL features. We really hope you enjoy playing this update as much as we enjoyed making it! Here’s the full list of changes: Game update v1.1 - New weapons & elite enemies New WeaponsThree new weapons can now be unlocked by defeating bosses : the throwing knife, the hunting rifle, and the sword. Each one adds a unique feature to the game, and requires you to dramatically change your playstyle. Throwing Knife1 damage+5 damage per injured enemy on screenUnlocked by defeating the Crowlf Admiral (world 1 boss)Hunting Rifle9 damageCannot attack two turns in a rowUnlocked by defeating the High Cultist & Cronk (world 2 bosses)Sword7 damage+2 movementCan only attack enemies in melee rangeUnlocked by defeating the Mad King (world 3 boss) New feature :
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