2026-05-28
Major Optimization & QoL Update: Bug Fixes, Translation Overhaul, and Community
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Hello everyone!Over the last month, I’ve been hard at work tracking down bugs, analyzing performance data, and combing through your feedback. Thanks to your amazing reports, I’ve put together a massive update focused on stabilization, localization polish, and highly requested Quality of Life changes just in time for the upcoming Danmaku Festival!Here is what’s new in the latest version:⚙️ Performance & Stability (Big Focus!)Enormous Stability Improvements: Game stability has been drastically stepped up across the board. If you experienced performance degradation or instability after playing for an extended period, those issues should now be entirely a thing of the past!Long-Playtime Crashes Squashed: successfully tracked down and completely eradicated a memory leak. The game now correctly frees up memory, meaning it will run cool, fast, and perfectly stable no matter how many hours your survival run lasts.🎮 Gameplay & Quality of Life UpdatesMenu Interaction Overhaul (Most Requested!): You asked, now implemented! Menu interactions now require an explicit Action Button Press to interact. This prevents accidental selections and makes navigating the game UI much tighter and mor
스팀 공지2026-04-20
Hotfix Update: Listening to Your Feedback! Bug Fixes, Better XP, Cheaper Heroes
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Hi everyone! Thank you so much to everyone who has jumped into Catjinni since launch! I've been watching your gameplay and reading your feedback closely. Based on your reports, I've just pushed a major hotfix to smooth out the experience and fix a progression bug (Thank you Wiwi!). 🛠️ Patch Notes: Fixed a Progression Blocker: Resolved an issue where the final level (Furlin's Dungeon) could lock up again under certain conditions, even after successfully beating Catlantis. Your save files will automatically repair themselves upon starting the game! XP Curve & Balancing: Adjusted the difficulty scaling and XP curve. Leveling up should now feel much smoother and more rewarding, preventing the sudden "too hard" spikes in the early game. Cheaper Unlocks: Catheros are now cheaper to unlock! Enemy Pathing: Enemies should now be moving smoothly—no more getting lost on the map (hopefully!). More CC: The chances for more CC are now higher. Magnet Fixes: Got reports that the magnet would sometimes not draw items as intended. Now it should consistently draw in all that sweet XP. Typo Fix: "Sunglasses" is now correctly spelled. 😎 A massive thank you to the
스팀 공지2026-04-15
Hotfix v1.0.1: Localization Fixes & Achievement Sync!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! Thank you so much for the amazing launch. I’ve been reading all your feedback and have put together a quick package of improvements to address the most urgent issues: 🛠 What’s New? Localization Upgrade: Support for Russian, Spanish, and French has been significantly improved. Everything should look much cleaner now! Achievement Sync: Played the demo? Your previously earned achievements should now automatically sync with the full version as soon as you start the game. Bugfixes: Fixed several errors in the Achievement menu that were causing crashes or display issues when switching languages. Specific Achievement Fixes: "Touching the Algae" and "Wandering" achievements have been fixed -> big thanks to DeidraSun and her community for the help! ⭐ I Need Your Help! As a solo developer, visibility is everything. If you’re enjoying the game (or appreciate the quick updates), please consider leaving a review on Steam! Even a single sentence helps the Steam algorithm tremendously in showing the game to more players. It truly is the best way to support the project. Thank you for all your support, and happy monster hunting!
스팀 공지2026-04-14
📢 Update: Demo Version 1.0 (Final Release Candidate)
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Before todays official launch, I’ve pushed a major update to the Demo to ensure everyone has the smoothest experience possible. Based on your fantastic feedback and bug reports, here’s what has changed:🛠 Technical & Stability Fixes:Engine Update: The game has been migrated to a newer Unity version and a new AI Navigation System. This addresses the crash reports and "frozen" enemies some players experienced. Big thanks to DeidraSun for her amazing 4.5h long live stream and support finding the issue.System Pause: Fixed an issue where the pause screen wouldn't trigger correctly or would conflict with menus when the game window lost focus.🎮 Gameplay & UI Polishing:XP Bar Fix: Resolved a bug where the experience bar could occasionally get stuck right before the Final Boss.Smoother Upgrades: The XP upgrade slider animation is now much smoother for a more satisfying level-up feel.Localization: Significant optimizations for translations (especially Russian). No more "ON/OFF" confusion!🔊 Audio:Sound Balancing: Fixed audio "spikes" and volume inconsistencies to protect your ears during heavy combat.Thank you all for the support during the testing ph
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