2026-07-21
Update 1.1.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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ImprovementsA special icon is now displayed when interacting with an object if enemies are nearby. Bots with Enemy Avoidance enabled will not take such objects as tasks.Increased the areas in which enemies mark nearby objects and tasks as dangerous. This should help bots avoid working near hostile units more reliably.Added an additional explanation to the “Bind Blueprint” window that appears when exiting Blueprint Mode.Decorative objects no longer block the placement of buildings, roads, and walls. They will now be removed automatically during construction.Builders now collect additional resources so they can use them for nearby construction projects.Antenna widgets on the Tactical Map are now displayed above all other widgets, making them easier to select.After completing the Consciousness Storage quest, a tutorial message will appear above the building: “Open the map to manage your bots.”The required platform is now placed automatically when installing a double cabin.Improved the display logic for energy coverage radiuses.Increased the number of mechanisms obtained from scrap piles and abandoned vehicles.Fuel Generators now produce more energy.Increased Sorter capacity.F5 can now
스팀 공지2026-06-25
Upcoming improvements based on your feedback
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone, thank you to everyone who plays Machine Mind, leaves reviews, shares ideas, and tells us what you would like to see improved!We are carefully collecting your feedback and turning it into concrete tasks for the next updates, so we can keep making the game better.Below is a list of things we plan to work on in the near future.Bots and base managementImprove bot behavior when collecting resources near dangerous zones, so they avoid drawing enemy attention.Improve how builders handle resources for construction, so they can take extra resources for nearby buildings.Make bots use resources only within the antennas that are marked for work.Improve the behavior of bots that follow the player or another bot.Improve the strategic bot control mode.Add sorting or filters to the bot list in the Tab window.Improve situations where several bots get in each other's way while parking.Quests and hintsMake the quest related to powering the rocket clearer.Clarify the progression conditions in the Oracle base quest chain, so players cannot get softlocked by inserting the Oracle module too early.Add a description to the blueprint binding window, so it is clearer what this feature does
스팀 공지2026-06-03
Update 1.1.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
FixedFixed the issue causing bots to remain inactive, even though they were shown as performing tasksThe fueler did not accept tasks if its fuel tanks were fullThe fueler did not unload excess fuel if it could not unload regular resourcesIf there were unfulfilled requester storage, transporters would take the incorrect amount of resources from resource-producing buildings.The tactical mode frame would only appear when reopening the map if the game was loaded in tactical mode.Destroyed walls were not displayed when moving them.No antenna rotation animationA red “X” icon could get stuck in the module storage if you closed the window while it was displayedThe Tab map could freeze if opened while a bot was dyingGreen pillars appeared along the edges of destroyed walls when restarting a save
스팀 공지2026-04-30
Update 1.1.0
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Added and changedAdded difficulty levels that affect resource amounts, damage taken, and the number of raiders.Added upgrades that increase storage capacity.Added a firing upgrade for turrets.The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.Added a shadow quality setting.Added a display for the remaining fuel time.Autosaving now happens before raiders spawn.It is now impossible to quit the game while raiders are spawning, as this could cause issues with raiders after loading.Added turret firing range display on F6.Added a place for deleting modules in blueprint mode.Raiders now stop appearing for several days after an attack on the base.A window asking the player to leave a review now appears after several hours of gameplay.Added combat music when the boss arrives.Added the ability to build walls on top of existing walls.Added save backups to the Backups folder.Added an alternative rover control mode that can be selected in the settings.Added a text hint for building the first gun when enough resources are available.Increased the draggable area of scrollbars in windows.Simplified the bot filter-changing logic: bots no longer need a blueprint assi
스팀 공지