2026-08-17
Y3S2 PATCH NOTES: CRIMSON WATERS
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Y3S2: CRIMSON WATERS Something stirs from beyond the barrier. It comes. It seeks. Heralding a new tide. And with it, the skies bleed crimson, reflected on waters as of yet undisturbed. Do not quake in the face of this new threat. Loose the sails and stand strong: let not dread guide your path. Are you ready, Captain? HIGHLIGHTSNew Large Ship: JunkUpgrade LevelBreakdownBase Junk85000 Hull Health 17000 Brace Strength 425 Brace Recovery per second 160000 Weight Limit 5 Furniture Slots Unique Perk: Infernal EmbersUpgrade 188400 Hull Health 17680 Brace StrengthUpgrade 2190000 Weight LimitUpgrade 3Top Speed: 24 Added Perk: Deep BlueUpgrade 490950 Hull Health 18190 Brace Strength +5% Flooding Resistance +5% Fire ResistanceUpgrade 56 Furniture Slots +10% Flooding Resistance +10% Fire Resistance +3% Electric Resistance +3% Toxic ResistanceUpgrade 6520 Brace Recovery per second +15% Flooding Resistance +15% Fire Resistance +5% Electric Resistance +5% Toxic Resistance New Unique Perk: Infernal SeasUpgrade 7104593 Hull Health 20919 Brace Strength 697 Brace Recovery per second +20% Flooding Resistance +20% Fire Resistance +10% Electric Resistance +10% Toxic Resistance Perk: Infernal EmbersWeapo
스팀 공지2026-07-27
Maintenance 28th July – Routine maintenance
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Captains, a Skull and Bones maintenance incoming 🛠️ 📅 Tuesday 28th July⏰ 8AM CEST / 4PM AET / 11PM PT (27 JUL)⏳ ~1 hour🔧The maintenance will focus on routine server checks & operationsTOP Community Feedback We're Working OnBelow is the latest status on the feedback items we’re looking into, we'll continue updating you as things progress:- Introduction of a search feature (release targeted for Y3S3) and improvements to current sorting filters (release targeted for Y3S2)- Balancing pass on Seasonal Mastery progression pace (release targeted for Y3S2)- More accurate contribution-based rewards for World Events (release targeted for Y3S2)- Balancing pass to increase Sea Monsters difficulty in WT3/WT4 (release targeted for Y3S2)To note: A change was already deployed allowing Sea Monsters to be affected by Ship rank Difference infamy scaling.- Improvements to Item Ascension (release targeted for Y3S2)Please note that all timelines listed above are tentative and may be subject to change.TOP Feedback Under investigation:- Balance pass on Kraken difficulty and scaling.- Progression reset functionality.- Balance pas
스팀 공지2026-07-20
Maintenance 21st July – Routine maintenance
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Captains, a Skull and Bones maintenance incoming 🛠️ 📅 Tuesday 21st July⏰ 8AM CEST / 4PM AET / 11PM PT (20 JUL)⏳ ~1 hour🔧The maintenance will focus on routine server checks & operationsTOP Community Feedback We're Working OnBelow is the latest status on the feedback items we’re looking into, we'll continue updating you as things progress:- Introduction of a search feature (release targeted for Y3S3) and improvements to current sorting filters (release targeted for Y3S2)- Balancing pass on Seasonal Mastery progression pace (release targeted for Y3S2)- More accurate contribution-based rewards for World Events (release targeted for Y3S2)- Balancing pass to increase Sea Monsters difficulty in WT3/WT4 (release targeted for Y3S2)To note: A change was already deployed allowing Sea Monsters to be affected by Ship rank Difference infamy scaling.- Improvements to Item Ascension (release targeted for Y3S2)Please note that all timelines listed above are tentative and may be subject to change.TOP Feedback Under investigation:- Balance pass on Kraken difficulty and scaling.- Progression reset functionality.- Balance pas
스팀 공지2026-07-17
Year 3 Season 2 Development Update: IPP17 Recap & Community Q&A
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Hi Captains,We've just wrapped up Insider Program Phase 17, where we tested some of the features coming in Year 3 Season 2, and we sat down (well, went live) to share where the team is today, talk through what we've learned from recent feedback, and answer your questions live.As we said at the start of Year 3, we're committed to shaping the Year 3 Roadmap alongside the community, and this stream was another opportunity to keep you updated on that journey. Our Lead Game Designer Samuel Quek joined to cover everything from the new enemy to Combat 2.0, mod transfer and a few things we hadn't planned to tease.For the full stream VOD, click here. Below, we've pulled together the key moments and answers that give a broader picture of where development progress is heading.AMA HIGHLIGHTSQ: IPP17 has just wrapped up. How did it go? What features were tested, and where does the team stand on development progress heading into Year 3 Season 2?A: Overall, IPP17 gave us exactly what we needed: real hands-on feedback on content before they're finalized so we can address and iterate on it before the season launch. The Insider Program is one of the most valuable tools
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