2026-07-30
Patch v5.0.7 is here!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Keepers, we're back once again with another juicy patch full of changes & fixes, including new Relic Hunt modifiers & more! Thank you as always for your feedback, we really appreciate hearing from you. Check out the full notes below: CHANGES Prestige can now be played with more than 2 players in a casual way. Scores of Prestige Runs with 3 or more players are not uploaded. Reworked Kunai Carriers to not collide with each other anymore for better usability and performance. Also the Kunai Carrier now stays intact when the connected tile is destroyed, so that you don't have to pick up all the resources again. The Infiltrator can now pick up carryables while at max carry capacity, replacing the last carryable in the Kunai Carrier. New Versus modifier 'No Relics': No relics will spawn, removing relic stealing for a less competitive Versus experience. New Relic Hunt modifier 'Short Cycles': Cycles will be way shorter overall, presenting a new challenge. New Relic Hunt modifier 'Tough Start': The initial wave strength is increased, presenting a new challenge. Added an option to toggle the Infiltrator's auto pickup. The setting is fo
스팀 공지2026-07-21
Patch v5.0.6 is out now!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Happy timezone, Keepers! We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below. Hope you're all staying cool in the heatwave! MAJOR Improved the physics synchronization between client and host, which improves the network stability greatly. Added a ping label in the pause menu for clients to check the current ping from client to server. Reworked the Beastmaster carry and throw to be as before v5.0.5. When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given. MINOR Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer. Catgoblins now climb down the vine not being upside down. Prevent binding Escape / Start Button to any action. Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment. When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join. Tracking damage from the Spire in the detailed statistics now. Adjusted the Kunai Carrier delivery distance for shredding. Some performance
스팀 공지2026-06-16
Patch Notes for v5.0.5
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello Keepers! Hope everyone is enjoying multiplayer still. Who is your favourite keeper currently? We're curious! We've just rolled out Patch v.5.0.5 and its a biggie! Here's the notes: MAJOR CHANGES Improved performance of catgoblins, especially for larger maps Second Station now is available in multiplayer games right from the start, but with its weapon disabled. The weapon can be enabled via the same upgrade as before. This change allows multiple keepers to buy upgrades at the same time. New modifier for Versus, which enables the second station's weapon right from the start. New modifier for coop Relic Hunt, which enables the second station's weapon right from the start. New modifier for Relic Hunt, which enhances the monsters damage. Added the option to unbind keybindings. Reworked the network synchronization for Drops, which should improve the network stability greatly and fix several issues around drops in multiplayer. Improved performance for longer runs and larger maps. MINOR CHANGES Updated some music tracks. Catgoblins will flee the dome when it gets destroyed. The Orchard Buff now also depletes while a wave is active in multiplayer. Various text
스팀 공지2026-05-21
The Lost Keepers Patch v5.0.4
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Keepers we have been reading your plentiful reports and feedback, thank you so much! We got a proper chunky patch out now, read all about it below. As you can see we are slowly doing more quality of life improvements, like the ability to play your DLC character even if the host does not have the DLC. What's next: more small improvements, for example always having the second station so that you can at least buy upgrades even if you do not have a second main weapon a complete rewrite of how we handle resource drops over the network, which should massively improve performance related to that buggixes of course! We are also getting ready to work on the enabling mods again for multiplayer, and generally improving mod support. If you have modded dome before and found some friction or things that were hard to mod or colliding with other mods, now is a great time to tell us so we can improve it. Patchnotes for v5.0.4 MAJOR Allow clients to share their unlocked elements with the host for a combined loadout. fixed balance of relic hunt and assignments. There was a bug that made the monster waves too easy in these modes. Thank you ericpenn for reporting! We rebalanced the new assignm
스팀 공지