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Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has been a mad dash all week to get a lot of your feedback integrated, while having a ton of fun with the enhanced physics I added last week and just bringing that to the next level. If you're up for a 40 minute rant on how this Early Access Is going to run (chaotically with a lot of player involvement and lots of development spurts), check out this video. THE SQUADRONS UPDATECommand a line formation, ram enemies, dive beneath the waves, massive QoL updates, new parts , new physics. A ton of stuff. So basically the new full physics mode added earlier has started a mad dash to improve it and add much needed depth to the world sandbox. you can now have stuff to do and have a much more brutal and accurate simulation of your ship. Make a sailship too sharp and you might need to be careful not to keel it over in a tight tack. But there is a lot more, diving, color theme saving, item alignment snaps.. tons of stuff you have requested.. And we are o
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