2025-12-01
We are back! (Update: New Languages, Music & Fixes)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
It’s been over a year since the launch of Mechanophagia, and we know we’ve been quiet. We want to be completely honest with you: since the launch, we had to make the tough decision to freeze major updates for the game.As a small indie team, the economic results of the launch didn't allow us to continue dedicating full-time resources to it. We had to pivot to survive. During this time, we’ve been pouring our hearts into the development of our second game, Animas, a psychological horror title set in our home country, Venezuela. But we never forgot about Mechanophagia. It was our first game, and it holds a special place in our hearts. That’s why, despite our focus on Animas, we decided to take a couple of weeks to pause everything else and give Mechanophagia the love and polish it has been missing since last year.We are happy to announce that a New Update is available right now! Here is what’s new: Major Localization Update: This is the biggest change. We want more players to enjoy the game in their native tongue, so we have localized the UI and texts into 8 new languages:Simplified Chinese Korean Japanese German FrenchRussian Portuguese (Brazil) Italian New Music Tracks: Previou
스팀 공지2024-09-16
Update notes - Version 1.0.3
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
- New shield VFX - New shield explosion VFX - New dash explosion VFX - Polished the sprites of the boss of level 2 - Fixed bug that caused bouncing bullets to not rotate when hitting an armored enemy - Fixed bug in the “Charger” enemy's animation - Fixed bug that caused the level 1 boss to keep dashing infinitely in certain situations.
스팀 공지2024-09-05
Update notes - Version 1.0.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We have made a small update to Mechanophagia. These are some of the changes we have made: We added the icons for some missing achievements (both in the game and in the Steam library). We modified a little bit the background of the first level, to give a little more contrast to the scene and better distinguish what is happening. We also modified the colors of the main character, to make them more vibrant, and we improved the visual effect when receiving damage. We have made some balance changes to several enemies, based on what we have seen from the first players of the game. We will continue to analyze all the data we get, and improve what is needed. We fixed some small bugs in the English localization of the game, with texts that did not appear in the correct language.
스팀 공지2024-08-28
Mechanophagia is now available!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Finally Mechanophagia is out, after almost a year of development, and we are very happy to finally share the result of our work. We are a small Venezuelan studio, formed by two brothers, and this is the first videogame we publish, but it will not be the last. Let's start by reviewing the content of the game at the time of its release: 3 different levels, each one with its own enemies with different behaviors, and a unique boss after surviving for 10 minutes. 56 random upgrade cards during the runs. 6 permanent upgrades, that you can assign with achievement points between games, and that you can reassign at any time. 39 different achievements, with which you will earn points to buy more permanent upgrades. What will be released in the coming weeks One thing we want to clarify is that Mechanophagia has not been released in early access. Our plan has always been that Mechanophagia would be a small game, that would serve us to learn the necessary skills for the development of a videogame, and that we could apply those skills to our future projects. Even so, the game could not be ready for the release date in the conditions we would have liked. Partly because of our inexperience as
스팀 공지