2025-06-22
1.2.0 Dark update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly
스팀 공지2024-06-18
1.1.2 Instant upgrades and OST
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments against it. So if it is not a unique machine or a hollow flower/fruit, you can place it anywhere if you have resources. Thanks to Hernán Marandino the game now has an amazing soundtrack. You may hear it in the background at certain moments. I personally love how it merges with the sound of machines, so sometimes you can't even tell if it's music or just the game itself. Charonite and Qanetite surges are significantly buffed. They could be used to even make pumpless setups (if you don't have too many extractors). Red surges are buffed as well. Other than that: + Surges now remember their stabilizers after relaunch + Fixed a bug when Neophobia didn't appear in the achievements list + Added Norwegian language + Stabilizer in hand now prevents accidental surge collection + You can see the refund amount when upgrading something + Upgrading counts as deletion for RBR achievement (just feels right) + Minor bug fixes
스팀 공지2024-04-21
Quick patch for Stabilizers update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
+ limited UI size for large displays + fixed Red Blue Rock achievement bug, which was making it unachievable And one more thing: In a simple words: much less whack-a-mole. Details: As you may or may not know, there is a mechanics allowing you to refill multiple buildings on a single silo charge if it happens quick enough. But there was a problem: converters drift a little out of sync and on top of that, the time until resources arrive to a refilled machine varies. It's like that for a reason: if everything happens at the same frame, it doesn't look good in general. I gave converters a little variation to the animation, but the functional timings are strict now. So if you make a converter setup around a silo, it will get the full benefit of single charge refill until the silo is depleted.
스팀 공지