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This is the biggest update Dread Protocol has had yet. It touches almost every part of the game: a full first-person mode, a brand-new sword combat system, a complete rework of the cybernetic system (the boons), new weapon attachments and gun juice, deployment briefings to give you more context when boarding a station, a reworked store, real difficulty scaling, and a long list of fixes and quality-of-life improvements - many of them straight from your reports and reviews. Thank you for those. Keep them coming.The original plan was to split this update into three or four smaller ones: swords, first person, cybernetics, and so on. But the more I worked on each, the more I realised how well they complemented and fed into each other. So here I am with a hulking big update for the gameSo grab a drink! There's a table of contents for a reason. In this update First-Person Mode Sword Combat Cybernetics Overhaul: 18 New Augments Deployment Conditions Three New Floor Status Effects Difficulty Scaling Weapon Gadgets: The Fourth Attachment Slot New Equipment: Decoy Player Loadouts Aiming Gun Feel Improvements Getting Spaced Store Quality of Life Enemies, Bosses & Pathfinding Overlapp
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