2026-08-17
FPS + Swords - Hotfix 2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Mouse & Aiming Mouse look is now frame-rate independent. Turn speed was previously scaled by frame time, so your effective sensitivity shifted slightly as your frame rate moved. On a locked frame rate (V-Sync or a set FPS cap) this was invisible: you set the slider once and it stayed put. But on uncapped, high-refresh or G-Sync/FreeSync setups, or during heavy scenes where the frame rate dips, aim could feel a little faster or slower than it did a moment earlier. One sensitivity setting now means one feel, everywhere. Sticky aim is now controller-only. The slight aim slow-down as your crosshair passes over an enemy is a controller assist, but a small amount of it could apply to mouse input too, most noticeably in the opening moments of a session, or when a controller was connected alongside your mouse. Mouse and keyboard now ignores it entirely. Controller aim is unchanged. If you play uncapped or on a high-refresh display, you may want to take a quick look at your mouse sensitivity slider after this update. Aim will feel slightly different now that it's locked to a consistent baseline. Audio Companion drones (M.U.T.T. and Defense) no longer hum while you're on the st
스팀 공지2026-08-15
FPS + Swords - Hotfix 1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Added hints to all three controls pages in Settings explaining how to switch viewpoint: hold 'Swap View' to toggle first person, tap to swap shoulder. Fixed incoming warnings (drop pods, boarding parties, low fuel) showing "AIRLOCK EQUALISING PRESSURE" instead of the correct alert. Fixed a rare issue where a tutorial popup could stay stuck on screen while the game kept running. A stuck popup now closes itself and returns control. Incoming warnings are now translated in all 11 languages. Loadout weapon type names (SMG, Heavy, etc.) are now translated. Corrected Rebel Cell translations in Chinese, Korean, Japanese and Polish. Assorted missed translations fixed across all languages.
스팀 공지2026-08-13
First Person Mode, Swords, Cybernetics overhaul and so much more
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This is the biggest update Dread Protocol has had yet. It touches almost every part of the game: a full first-person mode, a brand-new sword combat system, a complete rework of the cybernetic system (the boons), new weapon attachments and gun juice, deployment briefings to give you more context when boarding a station, a reworked store, real difficulty scaling, and a long list of fixes and quality-of-life improvements - many of them straight from your reports and reviews. Thank you for those. Keep them coming.The original plan was to split this update into three or four smaller ones: swords, first person, cybernetics, and so on. But the more I worked on each, the more I realised how well they complemented and fed into each other. So here I am with a hulking big update for the gameSo grab a drink! There's a table of contents for a reason. In this update First-Person Mode Sword Combat Cybernetics Overhaul: 18 New Augments Deployment Conditions Three New Floor Status Effects Difficulty Scaling Weapon Gadgets: The Fourth Attachment Slot New Equipment: Decoy Player Loadouts Aiming Gun Feel Improvements Getting Spaced Store Quality of Life Enemies, Bosses & Pathfinding Overlapp
스팀 공지2026-07-07
Achievement Hotfix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Steam achievements stopped triggering for some players after the localization update. This is now patched. Achievements were still being logged locally, so anything you earned during normal gameplay will re-sync with Steam the next time you launch the game. This also covers achievements earned while playing offline or when Steam was down, so fire it up and claim what you're owed. No progress lost. Thanks for being patient with these Early Access hiccups. Cheers, James
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