2026-09-25
THE BIG BREAK is just around the corner. Rogue Core will be there. Will you?
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Hello Reclaimers, Only precious few days until THE BIG BREAK SHOWCASE, which real journalists we know have described as “an event bigger than the Big Bang itself”. Rogue Core will be joining the showcase to show a little peek of Update 3 — and we’ll be joined by dozens of other cool devs with their own game news to share, including some big ones from good ol’ Deep Rock Galactic. It’s all going down live on Tuesday, September 29th at 19:00 CEST / 10am PDT! Click here to head to the Big Break premiere on YouTube. PLUS — everyone tuning in live will have a shot at winning free games! Join in for your chance to get lucky with giveaways of Coffee Stain titles throughout the premiere. And finally, we’d like to present the Official Big Break Bingo Sheet! Share it with your friends and follow along for a groundbreaking 4D multimedia experience. Big Break Bingo is played purely for the love of the game. Hope to see you Tuesday! With love, -The Ghost Ship Crew
스팀 공지2026-09-21
PATCH NOTES - RC: EA:02:02:00
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PATCH NOTES: \ Hello Reclaimers, We are full steam ahead on update 3, with the first batch of WIP U3 features probably going on the Experimental beta later this week.If you are interested in staying up to date with what’s going on with update 3, want to try it out and give feedback before it goes live, and help us hunt some bugs: Go to our Discord and in #info-rc-exp get the Rogue Core Experimental role. It will grant you access to the Experimental feedback channels and info channels, where we post whenever a new Experimental build is up. With love, - The Ghost Ship crew --- PATCH NOTES ---Fixed a bug that caused it to not be possible to rejoin lobbies without restarting the game.Fixed a bug that caused a hard lock if you pressed Enter too fast after choosing a class in the class selection screen.Fixed Ellis hanging when the artifact pool runs dry in 4-player runsFixed the Altar engine puzzles sometimes not being completableFixed coolant dispense animation only playing the first time on clientsFixed the missions not being synced between players, making players in different lobbies see different runs available on the mission map.Fixed crash related to the lock-on rifle.Added Engine
스팀 공지2026-09-16
Rogue Core is coming to The Big Break Showcase!
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{STEAM_CLAN_IMAGE}/44682613/4d8ff9a142cf7071b96e7e3fe1f69e8c849ac83b.jpg Hello Reclaimers, It’s been a couple weeks since Update 2 came out, and we’ve been happy to see your responses so far. The numerically-inclined among you will know that after Update 2 comes Update 3. We’re working on that right now — and we’ll be showing a first peek at that during the upcoming Big Break Showcase. We’re joining Coffee Stain Publishing and a motley crew of other (mostly) Scandi-based developers to show off all our cool stuff. Expect new trailers, updates, game reveals, faulty electrical wiring, a pyrotechnics-laden halftime show, the usual stuff. Rogue Core’s segment will appear alongside some big news from Deep Rock Galactic and DRG: Survivor, not to mention lots of other titles from Coffee Stain Publishing and beyond. It’s gonna be fun. But you know what’d make it the most fun? If you joined us for the live premiere. The Big Break will premiere Coffee Stain’s YouTube page on Tuesday, September 29th at 19:00 CEST / 1:00 PM EDT. If you can’t make it then, a recording will of course be available afterward. Hope to see you there — and in either case, stay tuned for more news on Update 3 in the we
스팀 공지2026-09-10
PATCH NOTES - RC:EA:02:01:00
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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PATCH NOTES - RC : EA : 02 : 01 : 00 (Build: 153019 - 10.09.26) Hello Reclaimers, Got a second hotfix/small patch for you with some bug fixes and tweaks.Most of us are already working on Update 3, but we wanted to get a few things sorted as quickly as possible.With love, - The Ghost Ship crew --- PATCH NOTES --- ㅤ \Made the Expenite drop amount in the "Enemies Drop Expenite" Alteration more consistent across Threat Levels and team size. Previously, solo runs on lower difficulties would result in hardly any Expenite gains because there were too few enemies. Higher-difficulty runs with a full squad should not notice much difference after this tweak.Adjusted XP earned from expenite so that it does not become the main source of class XP and to prevent alterations that increase expenite from unintentionally increasing mission XP beyond the alteration's bonusEnabled queuing of enemy spawns when trying to spawn more than the game supports. Enemies over the limit are no longer dropped; they spawn when there is room for them/the players kill enemies.Added filtering for Threat Level to the Server List \Fixed clients double-dipping on x2 magazine upgradeAlso fixed the x2 magazi
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