화면 가득 적탄. 그 사이를 뚫어라.IronBird는 파워업이 쌓일수록 미쳐 돌아가는 화력, 적탄 사이를 실 한 올 차이로 피하는 긴장감, 그리고 매 런마다 달라지는 수천 가지 빌드 조합의 로그라이크 종스크롤 탄막 슈팅입니다.
10기체 — 스킨이 아닙니다. 완전히 다른 게임입니다.기체를 바꾸면 조작감, 화력 구조, 최적 위치, 차지샷까지 전부 바뀝니다. VANGUARD는 화면 세로를 관통하는 레이저 한 줄로 적을 꿰뚫고, HORNET은 최대 8기 자율 드론이 적을 둘러싸고 사냥하며, BASTION은 적 코앞까지 다가가서 산탄을 퍼붓는 근접 탱크. 같은 스테이지를 기체만 바꿔서 10번 플레이해도 전부 다른 경험입니다.
서브유닛 — 나만의 편대를 조립하라.최대 5기의 서브유닛이 기체 주변에서 함께 싸웁니다. 속사포, 관통포, 유도 로켓, 방어막, 반사기, 폭탄, 궤도탄, 빔, 수리, 차지 코어. 두 유닛을 최대 레벨까지 키우면 퓨전으로 합체합니다. 속사포 + 관통포 → 관통 연사. 방어막 + 반사기 → 반사 배리어. 조합은 자유. 정답은 없습니다.
코스믹 파워 — 시너지가 터지는 순간.스테이지 클리어마다 획득하는 코스믹 파워가 빌드의 핵심입니다. - Normal — 발사속도 강화, 자동 회복, 추가 관통 같은 안정적 버프. 서브유닛과 맞물리면 효과가 두 배로 뜁니다. - Super — 조건이 맞으면 미친 시너지. 궤도 방어 + OrbitRing으로 궤도탄이 속도 2배로 적을 분쇄하거나, 치명타 시스템 + Railcannon으로 관통 크리티컬이 터집니다. - Curse — 리스크 없이 보상 없다. 대미지 배율이 뛰는 대신 HP가 깎이거나, 화력이 미쳐 돌아가는 대신 서브유닛을 전부 잃습니다. 한 런에 쌓이는 파워의 조합이 매번 다릅니다. "이번 런은 역대급이다"를 매번 다른 방식으로
이 게임의 숨은 것전체 20개 · 1% 미만 6개 · 전 세계 달성률 낮은 순
0.1%
체인 마스터50 콤보를 달성하세요
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밀리언 클럽1,000,000점을 달성하세요
0.1%
적을 알라모든 적을 발견하세요
0.1%
무기고 완성모든 서브유닛을 발견하세요
0.1%
코스믹 컬렉터모든 코스믹 파워를 발견하세요
0.1%
철의 의지최고 위협 등급에 도달하세요
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the change on first run. Charging Feedback An aura surrounds your ship, colored by level: grey while building, cyan at Lv1, orange at Lv2, magenta at Lv3 — pulsing faster and brighter as it rises. A progress ring shows how far you are from the next level, and locks full when your gauge cannot reach
This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the change on first run. Charging Feedback An aura surrounds your ship, colored by level: grey while building, cyan at Lv1, orange at Lv2, magenta at Lv3 — pulsing faster and brighter as it rises. A progress ring shows how far you are from the next level, and locks full when your gauge cannot reach
This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the change on first run. Charging Feedback An aura surrounds your ship, colored by level: grey while building, cyan at Lv1, orange at Lv2, magenta at Lv3 — pulsing faster and brighter as it rises. A progress ring shows how far you are from the next level, and locks full when your gauge cannot reach
1.1.0 — Charge Overhaul: One Button, Clearer Feedback, Fixed Boss Warnings
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This update is all about the charge attack: one-button controls, clear feedback while you charge and when you fire, and numbers that finally reward holding for a higher level. It also fixes 22 boss attacks whose warning markers did not match their real hit areas. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the change on first run. Charging Feedback An aura surrounds your ship, colored by level: grey while building, cyan at Lv1, orange at Lv2, magenta at Lv3 — pulsing faster and brighter as it rises. A progress ring shows how far you are from the next level, and locks full when your gauge cannot reach it. Reaching Lv3