- DON'T SCREAM TOGETHER 출시 후 부정 평가 언급
- 마이크 보정 등 마이크 의존 문제가 원인으로 추정
- 개발진이 사과하고 개선 의지를 밝힘
원문 보기
Hi everyone. I just wanted to post this here and keep you all updated. Right, where to start… DON’T SCREAM TOGETHER has been out for a few hours, and seeing the negative reviews has been really hard. It’s a bitter pill to swallow, and I’m not going to pretend it hasn’t hit us emotionally. Making games is such a vulnerable thing. It feels like sharing something personal, something you love, something that comes from you, and then hoping people enjoy it. We put so much love, time, testing, and care into this game. We really did try our absolute best with the resources and team size we have. We are only five indie devs. I am not saying that as an excuse, I really hope it does not come across that way. I just want to explain where we are coming from. We tested the game over and over, especially the microphone calibration. We tried different microphones, different software setups, got help from friends and family, and on our end it was working great, like, it genuinely was. And honestly, we had so much fun playing and testing it together. We really believed in it. But when your whole game mechanic relies on a microphone, there are so many edge cases you can never fully prepare for. Ever
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