- 2014년을 CRPG 르네상스 첫해로 보는 칼럼
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Peter "Durante" Thoman is the creator of PC downsampling tool GeDoSaTo and the modder behind Dark Soul's DSfix. He's previously analyzed the PC ports of Dark Souls II and Valkyria Chronicles for PC Gamer. Today, he's celebrating his favorite genre. I like to imagine that when historians of the medium of gaming look back on 2014, they will see it not as the year of half-baked AAA games, not as the time when microtransaction profits surged further ahead, but rather as the first year of the CRPG renaissance. Asking a fan of the CRPG genre—that is, old-school computer RPGs—about when it reached its peak, you ll likely get a large range of answers, from the late 80s up until the turn of the century. What you won t hear is any year from, say, 2004 to 2013. While the genre has not died entirely over the past decade, it was kept alive on a sparse diet of shoestring-budget indie titles, and the very rare larger highlight, such as 2007 s Mask of the Betrayer . All of this changed in 2014, and it s not looking to stop any time soon. Even genre aficionados might have had trouble keeping up with the deluge of great games throughout the year&mdash
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