2026-02-07
2026 Publisher Sale
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Gorgon Shield is 66% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related to this year's 2 Left Thumbs sale!FOLLOW ALONGFollow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇BlueskyTikTokInstagramYouTubeDiscordTwitter
스팀 공지2025-09-24
Patch 1.3.0 - Game Stability and Shader Batching
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings, mighty adventurers!Let us speak plainly, I know there aren't that many people playing Gorgon Shield anymore - it wasn't the hit game I'd hoped it would be. This is 100% on me. This was my first attempt at making a 3D game in Godot ( and only the second 3D game I'd ever made, the first being a pretty awful marble maze game called Dark Rolls over a decade ago!) ... and I have to say I was a bit out of my depth. There was a real steep learning curve just in trying to make the game performant while also learning 3D modelling, texturing, lighting and the rest. Now, technically the game is 2.5D because I used 2D billboard sprites in a 3D environment, but still, you get the point...The vast experience of my game dev has been in 2D and I think I never quite got this game right. The game since launch has been plagued by crashes, and the maddening thing is they're so inconsistent in where it happens. I could play the game for 45 minutes, no problem, another player might play for 5 minutes and crash. I found it so hard to replicate where the issues were and despite my best efforts, I just could never solve these issues.So what's this patch for, you may
스팀 공지2025-03-04
Improved performance! No more framerate stutters! Version 1.2.4 is here.
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings, adventurers! It's been a while since the last Gorgon Shield update. With the game now fully feature complete, the only planned updates were performance related. I'd been waiting for the new update of the Godot Engine to drop, and today version 4.4 went live. Why is this important to Gorgon Shield? Godot 4.4 included a powerful new feature, the ubershader which dramatically improves shader caching in games, and by extension, in-game performance. What this means is that there will be no more frame stutters at the start of levels or during certain particle effects. The game will now run much smoother and the play experience should be improved. The tradeoff of this new ubershader is that there are noticably longer loading times the first time the game is loaded while the game caches all shaders and particles to memory. On repeat plays you will find load times are a lot faster. I have had to temporarily disable in-game leaderboards just while I sort out a bug with Godot's Steam leaderboards API - I didn't want to delay this update just for that. They will return when I find a fix! I just wanted to send out a heartfelt thanks to everyone who played and revi
스팀 공지2024-07-30
Rolling Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players. Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs! v 1.2.0.0: ⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage v 1.1.11 ⦁ Improved framerate performance of sky shader on title screen ⦁ Removed 'Shield take no damage' quest if party has 4 heroes ⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has. ⦁ Increased maximum stat caps for all stats from 30 to 40 ⦁ Removed 'Power' upgrade on Haste power as it does nothing. v 1.1.9 - 1.1.10 ⦁ Added multiple windowed screen resolution options ⦁ Heroes now get new loot options every time they level up ⦁ Improved sky shader performance during tower runs ⦁ Fixed a bug where high level loot prefixes could crash the game ⦁ Upda
스팀 공지