2026-08-27
VERSION 1.5.3!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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TERRANA BRAND IS IN THE JOINT!Terrana is a small family brand that has old roots in offroad mech hardware - dirt racing, outdoor traversal, and desert fights.Their style can be described as offroad, motocross, and survivalist - all with a strong urban vibe, flashy accents and materials, and digitized patterns and iconography.Bugs crushed- Fix BUBBLE CRITICAL message not stenciled by bubble glass in UNDERDOGS CLASSIC- Fix incorrect locomotion responses after getting blocked- Fix CLASSIC main menu after tutorial sometimes showing two CONTINUE screensSo... what's next?While we keep supporting Episode 01, we're already prototyping for Episode 02.The core stays simple: to expand on the physical, crunchy experience that makes UNDERDOGS the game it is. Episode 01 - Open Cage is the proof we needed that UNDERDOGS mechanics can work on a mech-vs-mech scenario - and we're already finding a LOT of fun ways to build on top of this proof.We hope to share more soon!GL HF,One Hamsa
스팀 공지2026-08-20
Bugfixes!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey brattas, this is a very small QoL patch:Fixed glitch that let you start Multiplayer paused after DED, causing you to stay invulnerableFixed Language Selection!Fixed "Respawnable Repair Kit" appearing in single playerFixed display bug making it look like you are top 1% with no killsGL HF One HamsaP.S. no need to update to play multiplayer - this update is optional.
스팀 공지2026-08-09
VERSION 1.5.1!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Most of the fixes here are aimed to reduce spamming and add clarity and skill to combat.NEW & IMPROVEDMultiple design slots in Garage!New daily bets!Performance improvementsImprovements to matchmaking (fixed a bug that could leave players alone in rooms even when there are better options)Can purchase Premium through Steam store!Camera toolbox improvements, when DEDing the settings are keptBubble alert when on low HPTires shouldn’t get stuck on top of stuff anymoreCOMBAT BALANCINGA lot of work on consistency - hooks vs. straights (turns vs. pushback) should feel much clearer and more distinctBashing requires more velocity, easier to bash from more angles, and it does a bit less DMGPunch stepping is less snappy and starts earlier, eases outIncreased the speed required to register a punchAdded arm slowdown on hits (and more slowdown on blocked hits)Guarding improvements (detection geometry should feel more tight, easier to block overhands)Removed last-hp-means-no-cockpit-damage-unless-hitting-bubble-directlyPunching with props (arm / roadblock) does less DMG and less turnMISC.Unlimited REP to give or take (once per day per bratta)Recenter button now also recalibrates heightBetter
스팀 공지2026-07-30
Multiplayer Episode 01 - SMALL UPDATE
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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NEW DROP!Bashes now push the attacker back tooTires should feel more physical, you can slingshot yourself from itPhoto booth - photos now saved through a separate button (if you’re not the one pressing the photo booth button)When in shops area or when game is paused (outside of cages), getting hit does much less impact and no DMGButtons now respond more physicallyFixed: when people enter through airlocks, they are shielded by an invisible barrier untill they step into the arenaFixed: one of the twins can be escaped froma new Something in JointGL HF-One Hamsa
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