- 다음 업데이트로 Mission Selection Overhaul 예정
- 작전 계획·임무 선택·적 자산 방식이 변경됨
- 기존 트리형 임무 구조의 서사·다양성 부족 개선
원문 보기
The next big update will be the so-called “Mission Selection Overhaul,” as it does exactly that. We will change how operations are planned, how missions are selected, and how enemy assets work. Read on to find out why this is necessary and how it will play out! Why Rework the Mission Selection?Currently, each operation resembles a tree of connected missions that are loosely tied together by a narrative and thematic structure that will always lead up to a single final mission that ends the operation. The idea behind this was to generate a meaningful narrative of that operation based on which missions players select. At the same time, offering different missions on each level to choose from was supposed to give players some agency in deciding which mission type to play, which strategic asset to get, and what difficulty the player felt comfortable with. In theory, it is a great system, but in the actual game it falls flat for various reasons. Where the Current System Falls ShortFirstly, the narrative structure is way too weak. It only comes through in the mission descriptions, which most players only glance over quickly anyway, and it does not include any meaningful choices. On top of
스팀 공지


























