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Welcome to the Campfire Checkpoint! Hello my Fellows,We’re back with another Campfire Checkpoint following our latest Fellowship Roundtable.This time I was joined by Game Designer Will to talk through our latest patch, some of the reasoning behind the changes, a first look at Multi-Hero Queuing, and a huge stack of questions submitted by the community. We got through all of the ones we had selected but it definitely wasn’t a short stream. I’ve got a summary for you below for those that prefer the written word.As we continue working towards Fellowship 1.0, a lot of the team’s attention is now focused on larger improvements to the overall player experience. That doesn’t mean we want to sit on changes that can make the game better right now, so let’s start with the latest patch! If you missed the stream, you can catch it here: REFLECTIONS ON THE PATCHQUALITY OF LIFEA big focus for the team recently has been improving the overall experience of simply playing Fellowship.Most of the team are now working on larger pieces of work for 1.0, but there are still changes we can make along the way that we don’t want to hold back unnecessarily.That includes smaller Quality of Life improvements, c
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