2026-06-05
Development Progress Update – Visual and Audio Quality Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone,We would like to share some information regarding the ongoing development of the game.We are currently focused on improving the overall quality of our existing maps. In particular, we are making extensive use of Unreal Engine's Lumen technology to achieve more realistic lighting, shadows, and environmental atmosphere. We are also refining map details and visual presentation to enhance immersion.In addition, we are working on improving the game's audio experience through Wwise, allowing for richer environmental sounds, better spatial audio, and higher overall sound quality.Please note that this is not an update release announcement. This post is intended to share our current development direction and the improvements currently in progress.We remain committed to continuously enhancing both the visual and audio experience, and we look forward to sharing more progress in the future.Thank you for your continued support.
스팀 공지2026-05-06
Movement and bacterial detail update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Updated movement system and improved bacterial details.
스팀 공지2026-05-05
Unreal Engine 5.6 Network Error Correction Complete
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, players.We would like to announce that the fix for the network-related issue based on Steam, which occurred during the Unreal Engine 5.6 migration, has been completed.🔍 Issue CauseThe Steam NetDriver and processing logic that operated normally in the existing UE5 environment caused abnormal synchronization and connection instability in version 5.6. This was identified as a technical issue originating from the engine's internal network processing method rather than the project logic.🛠️ Fix and ImprovementsTo resolve this issue, the following measures have been applied:NetDriver settings reconfigurationSteamSockets driver applicationOnlineSubsystemSteam connection method realignmentIris and default IpNetDriver collision prevention settingsIn particular, the network driver was explicitly reconfigured based on SteamSocketsNetDriver, and conflicts with the existing engine's default network driver were eliminated. Through this, session creation, client connection, server synchronization, and RPC transmission stability have been normally restored.As a result, the bug was not a problem with the project itself, but a technical issue that occurred during the Steam network pr
스팀 공지2026-05-04
Major Update & Critical Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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A major update is now live for BACKROOMS: We Escape Forever. Fixed critical AI bugs — AI should now work properly on both server and client sides. Temporarily removed the map that had severe bug issues. More new Backrooms maps are planned soon, so stay tuned. Migrated the project from Unreal Engine 5 to Unreal Engine 5.6 for better stability and major improvements. Added Spectator System. Now, when a player dies, the entire game will no longer restart for everyone. The match will only restart when all players are dead. This is a huge step forward for gameplay stability and multiplayer experience. Thank you for your support and patience. More updates are coming soon.
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